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Cassandra Myst
#3
COMBAT (Style, Proficiencies, Powers, Moves, Items, etc.)

Combat Style:
Miss Myst's style is best described as a nail-biter that has to do something. She mostly supports from afar.

[float=right]Base stats:
ATK: 0
DEF: 3
SPD: 3
TEC: 4
[/float]

-Proficiency-
Ranged Prof: Sandra doesn't like combat, and likes to stay out of it. Unless it's for her friends.
Homing Prof: Sandra doesn't need to see you to defend you.

-Weapons-
NONE

-Items-
NONE

-Power-
Teleportation(BASIC): Myst can travel 20m for the low-low cost of 4.843799754126444 seconds of uninterrupted concentration instantly.
Time Manipulation: As a result of coming to the OV, Myst has gained the ability to play with time, at a cost though.


-Abilities/Attacks-
Vampire Bite
Sandra bites a willing creature to revive her energy by drinking their blood. (Will probably upgrade this when I can afford to heal)

Pure Blood Status
Cassandra was an undead human vampire, but since then has gone through a mythical transformation that does not normally require a sacrifice of a pure blooded vampire to do so, but did involve one in her case. Her undead heart now beats with the blood of a pure-blooded vampire. Along with this honor, she gains the benefit of a pureblood. Any lesser vampire that tastes or smells her blood will instantly know of her status. While Myst is more the type to ask instead of demand, if she exerts enough force of will or calls upon her blood she can force them to do her bidding.

SWITCH!
Ranged Prof, Homing Prof, Time Manipulation, Teleportation.
Sandra stops time and then switches places with an alley that she can see or sense within 20 meters, taking any hit that was directed at them. Teleporting like this tends to have severe side-effects. Just like reviving at the fountain after death, Sandra endures a penalty sickness. For 10 seconds Sandra suffers a -2 to her Defense and Speed stats and disorientated - making any teleportation during these 10 seconds impossible. This takes a great deal of energy to do leaving her drained and with a migraine.

T1 Super Defense Move: Takesies Backsies
Ranged Prof, Time Manipulation.
Sandra doesn’t like watching her friend suffer, so if she sees something she could have prevented she will snap her fingers. This creates a time the small pocket of time reversal in a 100m radius and reverses the time for it back 2 seconds. This does not stop the Super Attack or any other attacks made in this time from being used but reverses the effect. Leaving the enemy winded, drained of energy, ammo, and SP as if they had used it, unaware of what happened. This leaves Sandra feeling extremely tired and usually a trail of blood down her chin.
The increased energy/strength of higher level super moves disrupts Sandra's time powers, leading to limited effectiveness. (i.e. doesn't fully block a T2 and T3)
[float=left]ATTENTION: Lilith and Evan are
manifestations of Rose's broken
mind, please do not respond to
them unless you have Telepathy.

Base Stats:
Atk 4
Def 5
Spd 1
Tec 0
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[Image: 6EAE58367061BD66264BC0B456C8D7BD3F2D9658]


Messages In This Thread
Cassandra Myst - by Little Rose - 11-06-2017, 02:21 PM

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