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Suggestion Fluff
#5
If you have an unapproved change between approval and roster it could change how the move is interpreted and leave out vital components.

Another option is to fodder it on the roster, then have all the move mechanics in a single spoiler at the bottom, tucked out of the way.... Again, the mechanical aspect is already there, we're nto adding anything new, we're just kind of narrowing the margin for human error in interpretation.



Palm Shields [300]
These small round shields float just above the palms. They are light, small and easy to maneuver - at the cost of their durability. Palm Shields deflect force instead of absorb it, meaning with the right amount of skill in the proper situation they can deflect an unwitting target's attack right back at them - so long as the attack can't just bypass the shield!

Like all of Stein's charging spells, it begins as a small orb. For Palm Shields, he only has to use one hand and mild concentration for a few seconds. Upon completion, the orb shatters and reforms into the Palm Shield, hovering in position. When the shield breaks, it shatters like glass, the fragments breaking down into glittery dust before vanishing.

[spoiler]
Shield/Defensive move
Charge up: 3 seconds
Focus: Mild
Fatigue: Mild
Durability: Medium-low
Features: deflects attacks, light weight and mobile
[/spoiler]


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Suggestion Fluff - by Schwi Dola - 11-04-2017, 12:18 PM

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