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Move Approval V
(10-31-2017, 07:47 PM)Clownpiece Wrote: T2 Super Defense: Delusional Meltdown (Ranged, Debuff, Suppression) (800): Upon noticing that a particularly powerful attack is about to be thrown at her, Clownpiece desperately sweeps her torch in front of her and casts a powerful, lunatic light, completely suppressing her enemy’s sanity for 5 seconds and filling their mind with pure delusion. These vary from person to person, but no matter the contents of the delusions, they all result in a failure to attack Clownpiece, whether by firing off the attack somewhere else, not attacking at all, and so on. For example: one person could suddenly, staunchly believe that Clownpiece must not be harmed for some vague reason. Another could believe that some nebulous “they” want her to be attacked, and damned if they’re gonna follow the biddings of “them.” The sky’s the limit. Attacks of a higher tier than this defense interfere with the magic, and though the attacker still may be delusional, they’re still lucid enough to at least partially hit Clownpiece.

Approved.

(11-02-2017, 05:57 PM)Renji Wrote: Menace (300) - Requires Debuff Proficiency, Physical Strength

[spoiler]
Those who wield the Ouroboros blade, and the demon lurking inside, naturally ooze a malicious aura. Weak-willed individuals generally feel a sense of unease or, in the most severe of cases, outright fear when near Kuzuru. However most people are more or less unaffected by this aura. Should Kuzuru be attacked by a melee strike he can increase the intensity of this aura and potentially dissuade the attacker. This can only affect the same person once per fight. Once the attacker is within five meters of Kuzuru and is moving in for a strike he can choose to activate this move. The attacker is suddenly filled with a crippling sense of dread and is intimidated into breaking off the attack and disengaging to collect themselves. This terror quickly dissipates and the attacker is free to act as normal. There is no charge-up time and the fatigue cost is nearly nonexistent. Those who are able to read Kuzuru with Insight, Telepathy, or Foresight are able to call his bluff and can attack as normal. Additionally those with higher TEC than Kuzuru are able to strike as normal. This move can be used by both Renji and Kuzuru.[/spoiler]

Needs Homing or Telepathy but approved.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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