11-03-2017, 07:59 PM
I like the system here. I adore the way moves, powers, and stats are set up. I think they're pretty simple rules to follow, too, so long as you go for something that doesn't have too many variables and follow the move examples. I mean, heck, I've only purchased like two gun moves for Jade and a few other painfully simple moves. It's a method that has worked out for Ada, too. This hasn't "hurt" my character at all, it's easy to get a lot of good writing and roleplay stuff out of just one or two moves.
From a staff standpoint, I think a lot of people spend most of their time trying to rebuild their character's canon skillset instead of writing. It's usually the same people who submit moves for approval every other week, and this causes frustration for them because they maybe(????) feel like their writing hinges upon having those moves. But, to be honest, I don't think having a bucket load of moves is necessary, because you only get to use a few of them in a fight, if ever. Transformations and powers are more interesting to me, personally!
From a staff standpoint, I think a lot of people spend most of their time trying to rebuild their character's canon skillset instead of writing. It's usually the same people who submit moves for approval every other week, and this causes frustration for them because they maybe(????) feel like their writing hinges upon having those moves. But, to be honest, I don't think having a bucket load of moves is necessary, because you only get to use a few of them in a fight, if ever. Transformations and powers are more interesting to me, personally!
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


