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Move Creation Workshop
Bond of the Glass Martyr 300
Requires: Ranged, Buff
The Glass Martyr is a spell in which the user takes damage in place of an ally. Not only is this damage unavoidable, but it is more than what the original damage would have been.

Stein must focus for five seconds, remaining absolutely still and using no other Moves. Taking even minor damage can cause this manifestation time to be lost. During this time, he creates a small glass orb, which he can then throw with great accuracy up to five meters, hopefully hitting a target (who can also aid this by actively catching it.) If it hits th ground or an enemy intercepts, it shatters and the move ends. The energy required is minor, but repeated uses can stack up.

Upon contact with an ally, the orb shatters and encases them in an ethereal, weightless glass armor. This is mainly aesthetic... However, the ally's received damage for one minute is reduced by half. The other half of the damage is inflicted upon Stein as if he were hit, but bypasses half of his Defense and cannot be avoided.

It takes only slight mental focus to maintain a single buff, but he can have up to three allies under the effect of this spell at any one time. Received damage does not break this particular focus, but using a move which requires major concentration can cause all buffs to fail. The range is 30 meters, beyond this the buff immediately ends.





This is a Bond of the Guardian rehash, using the FFXIV spell that Omni pointed out. I've upped the cost to maintain, downed the time, lowered the number of running buffs, gave it a bit of range.

Its still a bit wordy, but the effect is simple. Ally takes half damage, Stein takes the other half at half Defense, 5 second high focus charge up for 60 seconds.



Attempt to simplify:
Stein maintains absolute focus for five seconds to charge up the spell as an orb, which he then throws with great accuracy up to 5 meters (15 feet.) If an ally is hit, they are shrouded in ghost-like glass armor and gain the buff. If it misses (or an enemy intercepts) the spell ends. The spell costs minor fatigue.

Allies take half damage with the rest hitting Stein. This damage is unavoidable and bypasses half of his defense. It lasts for 40 seconds and has a range of up to 30 meters. The focus to maintain an individual Buff is minor, but stacks with itself.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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