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Patch Notes
Added the concepts of Fatigue and Focus to the stats page, as we understand them here on the Omniverse. These have always been "a thing", but never properly explained (aside from a small amount on the moves page), so I went ahead and did that. This doesn't really change anything we do, just explains it better. http://omniverse-rpg.com/omnistats.php#Fatigue

Quote:Fatigue
Fatigue isn't a stat, but an important concept that merits explaining.

The Omniverse aims to provide a storytelling environment, so of course, all characters fatigue. This is a nebulous concept, because we don't keep track of it in numbers, but running, jumping, and swinging a sword will all tire you out. Omniverse characters are assumed to be fairly superhuman in that respect (theoretically at peak human condition or better, unless you prefer to keep it lower for roleplaying reasons) and as your numbers go up your characters will be able to do more - run faster, in the case of SPD, swing a sword harder, in the case of ATK, etcetera - for the same fatigue cost. We think of fatigue both in the short term (getting puffed out) and the long-term (your muscles are tired from constant movement without rest). Robots and the like might use concepts of 'energy' or 'wear' instead, but the concept is the same. Fatigue cost can also be used as an extra downside in moves.

As mentioned, we never keep track of this in numbers, but going through an intense multi-round fight, or across a storyline, your characters should expect to slow down, feel the pain, or be able to do less as it gets harder and harder to move. Of course, since this is a storytelling environment, we want to hear about pushing your limits and going beyond - but striving to represent your character realistically will give you bonus points in aspects of judgement, and the converse is true: roleplaying your character as immune to the effects of fatigue can be considered godmoding, and won't score you any points in a fight or storyline judgement.


Focus
Similar to fatigue, focus isn't really a stat, but a concept. Doing things takes focus, concentration. Particularly difficult feats like hitting a bullseye, throwing a lasso over a distant jutting ledge, nailing a break in your enemy's armor with your sword, and so on. All martial skill is, of course, based on your TEC, but trying to do more than one thing at the same time is going to split your focus. Running and gunning is harder than standing still and taking aim, for example. This is just a concept, but it can be used in moves, for example to make moves more effective by requiring that you stand still and focus entirely on a move.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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ATTN - All Faction Leaders - by Alex - 03-03-2016, 02:13 PM

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