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I'm the problem/Quitting
#38
(11-02-2017, 09:37 PM)Gunther Stein Wrote: Concentration is pretty straight forward and is an infinite resource over time, but momentary finite. Common sense dictates how much you can concentrate on... a few small things or one major thing. Pure and simple... It is still a little obscure, but in the "Move Balance" rulepage it can be summed up in perfect detail in a single paragraph.

Fatigue... Chalk this one up to Handwavium. There's no real upper limit, no penalty for spamming your three dozen attacks past exhaustion... One day you fight like a Spartan war veteran, the next you run like an out of shape asthmatic. Just stick a ghost number here and a little range of fatigue cost severity as if it were a stat. Cap could be static or scaling. Regain a little per round...

Not like I'm saying wedge in a fifth Endurance stat and up the base Stat points to 12 - while that's what I would do, I have a feeling I'd be supporting that update alone.

This has occured to me, but Ebony basically states the solution here.

In Game Design, an important aspect is "does this add anything to the game?" In this case, for most players it would add needless complexity and an extra thing to keep track of. It would take us further down the road to numbers-based RPG, which would limit roleplaying freedom. Basically it would be the incorrect design choice for this specific game.

This system was a deliberate result of cutting down more complex systems that I had initially made, because they were too stifling and rigid for a writing environment, in my opinion.

Edit: I thought I'd explained Fatigue as we do it somewhere on the site, but I don't think I ever did it properly, so I added a description to the stats page. Long overdue, tbh. I added Focus in as well, because why not?
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!


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I'm the problem/Quitting - by Oleander - 11-01-2017, 11:17 PM

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