11-03-2017, 04:55 AM
(11-02-2017, 07:43 PM)Mori Hui Wrote: Keep in mind this is just something I'm attempting to make work since it's a signature move of Mori's in G.o.H.
3rd Stance Hwechook (300 OM)
Requires Physical Strength and Burst Movement
A three-step kick and one of the most advanced moves in Renewal Taekwondo. Hui Mori moves towards his opponent at blinding speeds and delivers a three kicks his opponent in the head in three different directions so fast that afterimages of each hit appear. After 2 seconds the opponent feels the impact of all three hits, each of which hits with three times the power of his normal kicks. A skilled opponent can move their head towards the initial blow to soften it's impact and throw off other his, or predict the move entirely and knock off the balance Mori needs making the attack have no effect if Mori's TEC is lower or equal to his opponents.
tl;dr: Is having a TEC requirement a drawback and if so how much does it get me?
Doing three quick kicks in the rough time it would take to do one would usually have to either be very tiring, have a charge time, or make the kicks weaker. Otherwise, you could just spam it, and it'd be objectively better than just kicking normally.
Here, however, you want the kicked to be three times as powerful as usual. Essentially meaning, you are doing a single attack that's nine times stronger than your usual ones. Even if your TEC requirement was a drawback, it wouldn't be enough of one.
Having moves not work on someone with higher TEC than your character isn't much of a drawback, because it's your character. They probably have high TEC and you're playing to their strengths - which you should do.
Anyway, back to the main move. You've got some options here:
1) Decrease the strength of each kick to be 3 times weaker than usual (then the overall move would be just as strong as a normal kick).
2) Have a charge time, make it very tiring, and generally add reasonable drawbacks. For example, maybe he can't use any of his other techniques (non-super moves) besides basic attacks for the next 30 seconds. Or maybe the leg he kicked with suffers a wave of exhaustion at the same time your opponent feels the damage from the kicks, meaning Mori can't move as fast for a little bit, and can't do any other kicks.
3) Decrease the strength of the kicks to normal strength, and then add some drawbacks. Since by doing that, you wouldn't need to have as many.
I will say, though. I don't know if you'll be able to keep each kick as fast and strong as you've got it right now. Even with drawbacks. Unless there's a reasonable charge time. Since, an effective nine times the damage of a usual kick is a lot.
((I'll get to Hijiri and Ash tonight, if no one else does))
