11-03-2017, 02:55 AM
Updated my move:
[spoiler]
Changes made in bold.
Altered the second paragraph to make it clearer that:
- This paragraph is an example.
- He has no control over the direction the wind takes him.
- Tossing around someone who weighs practically nothing is not at all difficult.
- Heavy things are harder to knock down.
- Being heavy makes movement more strenuous.
And added another paragraph later to cover the added energy drain and cancellation process, and in the last one have specified that the effect can affect multiple areas of his body.
I noticed that the way you valued the price of the move only included 300 for being lighter but 600 for getting heavier... but the lightweight version is actually variable too, so maybe I should add an extra 300... also, it might not have been clear that the specification of a single body part didn't necessarily mean just one limb (that was only meant as an example), so maybe 300 more for that too?
- Becoming lighter (variably) - 600
- Becoming heavier (variably) - 600
- Affecting specific body part(s) - 600
Is that how the pricing should work?[/spoiler]
[spoiler]
Changes made in bold.
Quote:Personal Gravity Manipulation (1200)? (1800)?
(Flight, Physical Strength)
Hijiri is able to alter the strength of gravity's effect on his body (and his weapons, clothes, etc.) to the extent of being able to become as light as a feather, as heavy as a tonne of bricks, or anything in between. These effects come with all of the associated up- and downsides you would expect.
For example: being extremely light would allow him to stand on fragile objects, be carried along by gusts of wind, and attack quickly, but would drastically weaken his blows due to the low weight behind them, and would allow him to be knocked or thrown around effortlessly by others, whilst being extremely heavy would make him harder to knock over and his attacks noticeably stronger, but would also make every movement he made more difficult and more tiring, as well as much slower.
Making himself lighter is instantaneous, regardless of the change in weight, and costs no energy. Making himself heavier requires one second of charge-up per 10kg of weight added (so increasing his weight from 'feather-like' to the maximum value of one tonne would take 100 seconds). This move drains his energy rapidly whilst charging. He is capable of moving whilst charging this, and can even begin an attack, however actually hitting (or being hit) by an opponent will interrupt the charge, and as no weight is added until he intentionally ends the charging period, this means that all progress will be lost, and his spent energy will have gone to waste.
In addition, maintaining this move drains his energy slowly. Cancelling it returns him to his original weight instantly, but can only be done when he is within 10kg of that weight, or when he loses consciousness or dies. In the latter cases it is cancelled automatically, but in the former he must intentionally decide to end the effect.
Hijiri can also have this move affect only part (or parts) of his body (e.g. an arm & a leg) if he wishes it to. Note that whilst making his entire body weigh an amount far beyond his capacity to endure (e.g. a tonne) would kill him instantly, doing the same to an individual hand or foot, for example, would merely pin him to the ground, break every bone in the affected appendage and cause him to experience excruciating pain.
Altered the second paragraph to make it clearer that:
- This paragraph is an example.
- He has no control over the direction the wind takes him.
- Tossing around someone who weighs practically nothing is not at all difficult.
- Heavy things are harder to knock down.
- Being heavy makes movement more strenuous.
And added another paragraph later to cover the added energy drain and cancellation process, and in the last one have specified that the effect can affect multiple areas of his body.
I noticed that the way you valued the price of the move only included 300 for being lighter but 600 for getting heavier... but the lightweight version is actually variable too, so maybe I should add an extra 300... also, it might not have been clear that the specification of a single body part didn't necessarily mean just one limb (that was only meant as an example), so maybe 300 more for that too?
- Becoming lighter (variably) - 600
- Becoming heavier (variably) - 600
- Affecting specific body part(s) - 600
Is that how the pricing should work?[/spoiler]
![[Image: Hijiri_Name_Sig.png]](https://image.ibb.co/k1H7Hd/Hijiri_Name_Sig.png)
