11-03-2017, 12:37 AM
(11-02-2017, 06:58 PM)Ebonywood Hellscythe Wrote: (you would need another 300 to walk on water, but that isn't included in the new version, and I wouldn't charge you for using the lightness to fly, since you've got the flying power - which essentially makes that part fodder, fodder I understand is important to your character)
I'm not sure how clear this was in the original, but he could only ever walk on small objects (like leaves, feathers), not water itself, it's just that his weight became negligible, so if he was standing on something that could float, it would carry on floating.
(11-02-2017, 06:58 PM)Ebonywood Hellscythe Wrote: One comment though:
Quote:Maintaining this move has no inherent energy cost.
Since you can effectively maintain this indefinitely (with the natural drawbacks), it kind of makes it a bit like a transformation/alt form. (i.e, when light you get +1 SPD but -1 ATK, and the opposite for being heavy - potentially being more potent at times). That kind of thing is likely to get rejected without additional downsides. Constant passive effects like you've described in the changed moves generally aren't doable (without being slowly draining or something) - for a set of strikes or a short time, it's fine though. The flying part of the move is basically fodder at this point though, since you actually have flight.
In the original version, it was worded like you'd have to charge each heavy strike, hence the new mechanics seem to be stronger.
So, perhaps have an inherent stamina drain. It doesn't need to be big, just enough that it stops you using them non-stop, so he has to at least do some management over it. Especially the lighter one, since that doesn't seem to have any stamina drain at all compared to the original move.
Ah. It didn't even occur to me that it would be like an Alt Form, but you're right, there's no way it could be approved like this... the only problem is that now I'll need to add the ability to cancel the effect; I was hoping to have been able to just have him charge it up to an average human weight and leave it there as his 'default', but if it has to tire him while active then there will need to be a separate rule for that as well.
For the record, the original isn't necessarily only 'capable' of increasing his weight for one attack, it's just that being heavy would slow him down a lot, so he generally wouldn't want it to last longer (which is why losing weight had to be instant)... though after looking it over again I can see why it might give people that impression.
(11-02-2017, 06:58 PM)Ebonywood Hellscythe Wrote: Fun comment: You could use this move to fly above someone, gain weight, and then slam down into them. Like a proper B+Down move. Pretty cool, if you hit. Although I don't think that's really your style.
Yeah, that might be worth trying... though I imagine I'd lead with the sword, rather than just, say, falling on them.
The only thing is that the way he flies with this more or less relies on the wind going in the direction he wants so not only is it not going to be something I can use a lot without making it seem kinda dumb ("oh, look, for the third time this fight the wind direction changed to perfectly suit his needs... how convenient and unexpected...")... but also it's all but unusable against a weather-control character like Summer/Sonny.
I'll post an updated version of the move soon.
![[Image: Hijiri_Name_Sig.png]](https://image.ibb.co/k1H7Hd/Hijiri_Name_Sig.png)
