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I'm the problem/Quitting
#34
Concentration is pretty straight forward and is an infinite resource over time, but momentary finite. Common sense dictates how much you can concentrate on... a few small things or one major thing. Pure and simple... It is still a little obscure, but in the "Move Balance" rulepage it can be summed up in perfect detail in a single paragraph.

Fatigue... Chalk this one up to Handwavium. There's no real upper limit, no penalty for spamming your three dozen attacks past exhaustion... One day you fight like a Spartan war veteran, the next you run like an out of shape asthmatic. Just stick a ghost number here and a little range of fatigue cost severity as if it were a stat. Cap could be static or scaling. Regain a little per round...

Not like I'm saying wedge in a fifth Endurance stat and up the base Stat points to 12 - while that's what I would do, I have a feeling I'd be supporting that update alone.


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I'm the problem/Quitting - by Oleander - 11-01-2017, 11:17 PM

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