11-02-2017, 09:37 PM
Concentration is pretty straight forward and is an infinite resource over time, but momentary finite. Common sense dictates how much you can concentrate on... a few small things or one major thing. Pure and simple... It is still a little obscure, but in the "Move Balance" rulepage it can be summed up in perfect detail in a single paragraph.
Fatigue... Chalk this one up to Handwavium. There's no real upper limit, no penalty for spamming your three dozen attacks past exhaustion... One day you fight like a Spartan war veteran, the next you run like an out of shape asthmatic. Just stick a ghost number here and a little range of fatigue cost severity as if it were a stat. Cap could be static or scaling. Regain a little per round...
Not like I'm saying wedge in a fifth Endurance stat and up the base Stat points to 12 - while that's what I would do, I have a feeling I'd be supporting that update alone.
Fatigue... Chalk this one up to Handwavium. There's no real upper limit, no penalty for spamming your three dozen attacks past exhaustion... One day you fight like a Spartan war veteran, the next you run like an out of shape asthmatic. Just stick a ghost number here and a little range of fatigue cost severity as if it were a stat. Cap could be static or scaling. Regain a little per round...
Not like I'm saying wedge in a fifth Endurance stat and up the base Stat points to 12 - while that's what I would do, I have a feeling I'd be supporting that update alone.
