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Move Creation Workshop
@Hijiri:

Cost wise, you're good:
300 for light attacks. 600 for being able to become heavy by variable amounts. 300 to focus the apparent mass change in part of his body.
(you would need another 300 to walk on water, but that isn't included in the new version, and I wouldn't charge you for using the lightness to fly, since you've got the flying power - which essentially makes that part fodder, fodder I understand is important to your character)

One comment though:
Quote:Maintaining this move has no inherent energy cost.

Since you can effectively maintain this indefinitely (with the natural drawbacks), it kind of makes it a bit like a transformation/alt form. (i.e, when light you get +1 SPD but -1 ATK, and the opposite for being heavy - potentially being more potent at times). That kind of thing is likely to get rejected without additional downsides. Constant passive effects like you've described in the changed moves generally aren't doable (without being slowly draining or something) - for a set of strikes or a short time, it's fine though. The flying part of the move is basically fodder at this point though, since you actually have flight.

In the original version, it was worded like you'd have to charge each heavy strike, hence the new mechanics seem to be stronger.

So, perhaps have an inherent stamina drain. It doesn't need to be big, just enough that it stops you using them non-stop, so he has to at least do some management over it. Especially the lighter one, since that doesn't seem to have any stamina drain at all compared to the original move.

Fun comment: You could use this move to fly above someone, gain weight, and then slam down into them. Like a proper B+Down move. Pretty cool, if you hit. Although I don't think that's really your style.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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