Thread Rating:
  • 2 Vote(s) - 2.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
I'm the problem/Quitting
#22
No. Your moves didn't come across as too complex to me - although your use of game terminology and insistence on using a sheet with key terms threw me off. Tearen does whacky stuff all the time. But, as mentioned in chat (don't know if you saw), you write your moves as moves in a game. Not as something for your character to do an use in a roleplay, but something to help you, as a player, win fights. Essentially, it often seems like you're trying to get as much as you could for the bare minimum, which is probably what led to some problems.

Example where you basically admitted that:
Quote:I agree 5 minutes was a long duration, and I was not expecting to get all of that

Yet you asked for all 5 minutes. You pushed your gamers intuition to try and find the upper bound rather than taking a number you thought was sensible.

Gunther taking damage isn't a drawback from your "I take damage from other people" thing. It's a perk due to your higher DEF. Heck, I'd take the 40 second offer for Ebony, and she only has 3 DEF. I'd make cosmetic changes to the move, and it might not quite fit her just yet (because she'd be too scared to use it willingly), but it's definitely strong.

The 5 second charge means you have to set up opportunities to use the move, and that's only a problem since you seem to plan to use it almost non-stop. If you made Stein have to concentrate to keep it running, or made him take increased damage, or something, you might get it to last longer.

Anyway, to reiterate, you're not playing the game. You're spending too long on the character creation screen trying to minmax. I can relate, after rerolling stats 100s of times on Baldur's gate. But you've been on that screen long enough dude. Complexity is just a small part of the main problem, imo. It's how you're treating this all.

My Elemental Blast move got up to 3000 OM in cost (sorry for that Jade). I like fancy moves that are out there (even if, personally, I don't actually think my moves are that complicated, just big).

In short: Just write moves for your character rather than yourself.


Messages In This Thread
I'm the problem/Quitting - by Oleander - 11-01-2017, 11:17 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)