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I'm the problem/Quitting
#21
Honestly, I totally see where you're coming from Gunther I'm not a particularly long-time member of the site and i can't claim to know more about running this kind of thing than the staff. That would be arrogant of me. However, especially in this last message I absolutely understand your perspective. Funnily enough, Tank/Support is also my favorite role to play in most any game where it's possible to do so. Defending my allies, keeping them in the fight, being their shield, that's the good stuff. I also get your interest in complexity. I have spent hours in the past doing research on topics so that my characters can have a reasonably believable scientific or at least logical method to their madness. Integrating complex ideas into abilities is the best because it stretches your own imagination and also forces more careful and skilled play so an ability is not misused or wasted.

I'm not here to take sides or anything, I just want to express that you're not the only person who likes delving into the statistics, effects, and lore behind a move. I would write paragraphs detailing why an ability exists if I was told to do so. Maybe you can try keeping the complexity to your descriptions instead of the effects? Or maybe the statistics system of the OV could use some adjustments? I wouldn't be able to say for sure. I know that when I was cycling through the numbered stats I personally felt the descriptions lacked. This comes from someone who assigns very specific limitations, boundaries, and statistics to his characters. If my guy can lift 25 tons, I look up objects to ensure he can lift them without just making it up on the spot. The powers and proficiency system is really cool as it reminds me a bit of a skill tree. Overall I think the OV has a lot of potential for complex abilities and statistics, but it just hasn't been given a chance? Just some stuff to think about, my own two cents.

I'm sorry to hear you're leaving and I wish you the best in whatever you do and wherever you go! Good luck in game design. Your descriptions here tell me you have plenty of great ideas that can be implemented well in an MMO. Who knows, maybe this will inspire an audit of the OV's current statistics and Omniphysics system. Whatever the case, I give you kudos for your honesty.
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Dust: you know what else has two C's?
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I'm the problem/Quitting - by Oleander - 11-01-2017, 11:17 PM

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