I'm going to co-opt this rant for my own rant.
I think the problem is too many people trying to write moves that are anything other than "simple attack/shield", honestly :frog: If you go back to doing that, you'll have fun and it'll be less stressful all around. When you write moves, it reads like you're trying to get the absolute maximum for the absolute minimum. It doesn't feel like you're writing what a character does. It feels like you're designing a game. And not a platformer or a fighting game, both games which translate well to the Omniverse, I'm talking an MMO with a convoluted, maths-based system that would never translate to a real-life fight.
As a general rule, if you have to use MMO terminology like "Universal Cooldown", "DOT", etc in your move description, you're way off.
A literal copy and paste from my comments the staff topic for discussing this move (yeah, this needed a staff topic)
Even in animes like Code Geass where the characters have "gamey" powers with special rules and conditions, they usually only have one power. They don't try and make their whole moveset a mess of nightmarish interconnected systems. It's too complex, and it's too much for staff to approve. Honestly, I was lying in bed last night wondering what the solution was, and I'm on the verge of saying "no more complex moves" or simply saying that staff can say no if a move is too complex. Because it's too much. The only alternative is to dismantle the entire move system, because I'm never gonna be around all the time to approve everything, and not everyone on the staff team can handle complex moves. It's not sustainable.
But seeing this, I'm actually a bit relieved, and reminded that the majority of people write fairly normal, reasonable moves. But I am still on the verge of saying that overly-complex moves can simply be rejected. It's simply too much.
IT'S TIME TO STOP.
By the way, here's your move in the second-most popular subscription MMO out currently, FFXIV: https://ffxiv.consolegameswiki.com/wiki/Cover
(It's worth noting that this move uses different mechanics in the PvP mode, because the normal Cover would be considered unbalanced for PvP)
I gave you forty seconds, for a five-second chargeup, with a range of thirty metres! It's such a powerful utility move. For a high defense character, it's perfect, invaluable.
And you call that useless.
:frog:
And let me just be real-Greg for a second.
Five minutes?
FIVE MINUTES?!
FIVE MINUTES?!
FOR A FIVE SECOND CHARGEUP
![[Image: hdQh8um.jpg]](https://i.imgur.com/hdQh8um.jpg)
Edit:
... Moves aside, dude, I think you're okay. And man, I'm not gonna ban you unless you're, y'know, breaking the rules.
I think the problem is too many people trying to write moves that are anything other than "simple attack/shield", honestly :frog: If you go back to doing that, you'll have fun and it'll be less stressful all around. When you write moves, it reads like you're trying to get the absolute maximum for the absolute minimum. It doesn't feel like you're writing what a character does. It feels like you're designing a game. And not a platformer or a fighting game, both games which translate well to the Omniverse, I'm talking an MMO with a convoluted, maths-based system that would never translate to a real-life fight.
As a general rule, if you have to use MMO terminology like "Universal Cooldown", "DOT", etc in your move description, you're way off.
A literal copy and paste from my comments the staff topic for discussing this move (yeah, this needed a staff topic)
Quote:It's a skill commonly called "Protect Ally" that lots of MMO tank classes use, but that duration is usually only for a single hit, or 10-30 seconds, with a long cooldown. His "40 seconds makes it totally useless" comment is silly.I mean, you're trying to get really overpowered stuff and coming at a character from a perspective of "systems". Even Tearen, who's famous for silly out-there moves, writes his moves out from a perspective of "this is what my character is doing", and is pretty reasonable on the costs and performance.
Even in animes like Code Geass where the characters have "gamey" powers with special rules and conditions, they usually only have one power. They don't try and make their whole moveset a mess of nightmarish interconnected systems. It's too complex, and it's too much for staff to approve. Honestly, I was lying in bed last night wondering what the solution was, and I'm on the verge of saying "no more complex moves" or simply saying that staff can say no if a move is too complex. Because it's too much. The only alternative is to dismantle the entire move system, because I'm never gonna be around all the time to approve everything, and not everyone on the staff team can handle complex moves. It's not sustainable.
But seeing this, I'm actually a bit relieved, and reminded that the majority of people write fairly normal, reasonable moves. But I am still on the verge of saying that overly-complex moves can simply be rejected. It's simply too much.
IT'S TIME TO STOP.
By the way, here's your move in the second-most popular subscription MMO out currently, FFXIV: https://ffxiv.consolegameswiki.com/wiki/Cover
Quote:Take all damage intended for another party member, suffering only 80% of it.Not useless there, and it's got a twelve second duration. Twelve second. With a two minute cooldown, and a radius of ~12 yards.
Duration: 12s
Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
(It's worth noting that this move uses different mechanics in the PvP mode, because the normal Cover would be considered unbalanced for PvP)
I gave you forty seconds, for a five-second chargeup, with a range of thirty metres! It's such a powerful utility move. For a high defense character, it's perfect, invaluable.
And you call that useless.
:frog:
And let me just be real-Greg for a second.
Five minutes?
FIVE MINUTES?!
FIVE MINUTES?!
FOR A FIVE SECOND CHARGEUP
![[Image: hdQh8um.jpg]](https://i.imgur.com/hdQh8um.jpg)
Edit:
... Moves aside, dude, I think you're okay. And man, I'm not gonna ban you unless you're, y'know, breaking the rules.
Curious about me and the characters I play? See the 'Staff' page! See also the rosters for my characters Samus Aran or Enel if you'd like to see examples of well-formatted rosters. Hope you enjoy the Omniverse!

