11-02-2017, 06:18 AM
Stein. The stats and moves support the roleplay. Not the other way round. Stop being so gamey.
This site is for roleplay, and the balancing on moves and the stat points are to keep everyone equal strength.
I can't think of when you were flat out told 'no' for a move - and imo, 40 seconds instead of 5 minutes for your rejected move would be worth it - but if you're doing something that's uncommon, it's going to take longer for most staff to approve. Normal shields and damage and basic debuffs are easy.
Seriously though, this is about the writing. Don't try to game the system, you'll do fine in most fights with your ability.
Literally, as 13 said. Cool it man. There's no reason to get that stressed over a roleplay site. And even if you can't do one specific move, you can make others to fill the gap.
I find it hard to believe you're not enjoying the roleplay side of things given how much you write once you've got going. And if you're not and you're just grinding for OM, then you probably should leave and go do something you do actually find fun.
To address one point, using stats in move descriptions is fine. Like ATK vs DEF for the effectiveness of a knockback move. There's plenty of other examples, some in my moves. You'll be told not to be so gamey if you make it overly complicated or focus too much on the mechanics. Number put most people off. Your moves need to be easy to decipher. I mean, my elemental blast is stupid long, but it wouldn't take longer to figure out than ten separate 300 OM moves.
Also, healing used to rely on defense. We tried it. It was worse in comparison to how it is now.
Anyway, I'm not gonna argue with ya much more. Because, honestly, it just looks like a metagaming rant about how your character is too weak because the system sucks. Which isn't true.
I can get being annoyed at not being able to have a move, but alternatives were given. And just because some take DEF as a dump stat or never bother to put in more that 3 points tops doesn't mean someone can't do a DEF build.
I can get being annoyed at having to wait for moves to be approved. But if they're uncommon in type or unique then it is going to take a while sometimes. That's inevitable. There's limited staff and your complaining isn't going to change that.
But, I can't get being annoyed about having a character that doesn't work. You made your character. It does work. If you can't do any actual damage, that's your fault. You've made a brick wall, and that's what you are.
DEF doesn't need powers for it specifically. Integration can assist, since you could harden your skin with rocks and the like, but be made slower. Besides that, taking basically no damage is good enough.
You talk like 0 DEF is fine if you never get hit. The problem is, you will get hit. AoEs, Homing. Lucky shots. Skilled opponents. You might be able to burst movement into range and hit, but you can't just do a 180 at full speed and run out. Maybe on a run-by attack, but all they would have to do is stick their arm out. And hitting a 0 DEF person even with splash is going to do a lot. It's like punching your grandma on the shoulder, unless you have 0 ATK yourself.
At the end of the day, this is about the roleplay and the writing. The stats are to stop godmodding. Coming up with creative ways to hit people or avoid being hit is half the fun for me, in the fights anyway.
Cool it dude.
P.S. It you do quit (or even if you don't), please stop using the word exponentially incorrectly.
[spoiler]It annoys me. And you do it in moves all the time. The sequence:
1, 4, 9, 16, 25... (Where the nth term is n^2) is not exponential. For something to increase exponentially, the rate of increase at a point is proportional to the value of that point.
Proportional does not mean that the amount it increases by increases by 10 each time, or something.
Proportional means that the amount it increases by each time is a set ratio, or proportion, of the value. So the sequence 2, 4, 8, 16, 32, ... (nth term is 2^n) is exponential.
(The difference between each term is 2, 4, 8, 16..., which is a ratio or fraction of the main sequence)
Another test if something is exponential is if consecutive terms share the same ratio. So 2/4 = 4/8 = 8/16 = 16/32 = ...
In the above case.
These tests also work for continuous graphs. Such as y = 2^x for all real x (not just integers}.
The rate of increase happens to be ln(2)*(2^x) for a given x (where ln is the natural logarithm). Not going to explain that result, because then I'd have to explain calculus. But because ln(2) is a constant, the rate of increase is proportional to the value of y at a given point.
Alternatively, you could see if (2^(x+a))/(2^x) remains constant for all real a regardless of what x is. Which it does (since that simplifies to 2^a).
Anyway, stop using exponential incorrectly. It's annoying.
/rant.[/spoiler]
This site is for roleplay, and the balancing on moves and the stat points are to keep everyone equal strength.
I can't think of when you were flat out told 'no' for a move - and imo, 40 seconds instead of 5 minutes for your rejected move would be worth it - but if you're doing something that's uncommon, it's going to take longer for most staff to approve. Normal shields and damage and basic debuffs are easy.
Seriously though, this is about the writing. Don't try to game the system, you'll do fine in most fights with your ability.
Literally, as 13 said. Cool it man. There's no reason to get that stressed over a roleplay site. And even if you can't do one specific move, you can make others to fill the gap.
I find it hard to believe you're not enjoying the roleplay side of things given how much you write once you've got going. And if you're not and you're just grinding for OM, then you probably should leave and go do something you do actually find fun.
To address one point, using stats in move descriptions is fine. Like ATK vs DEF for the effectiveness of a knockback move. There's plenty of other examples, some in my moves. You'll be told not to be so gamey if you make it overly complicated or focus too much on the mechanics. Number put most people off. Your moves need to be easy to decipher. I mean, my elemental blast is stupid long, but it wouldn't take longer to figure out than ten separate 300 OM moves.
Also, healing used to rely on defense. We tried it. It was worse in comparison to how it is now.
Anyway, I'm not gonna argue with ya much more. Because, honestly, it just looks like a metagaming rant about how your character is too weak because the system sucks. Which isn't true.
I can get being annoyed at not being able to have a move, but alternatives were given. And just because some take DEF as a dump stat or never bother to put in more that 3 points tops doesn't mean someone can't do a DEF build.
I can get being annoyed at having to wait for moves to be approved. But if they're uncommon in type or unique then it is going to take a while sometimes. That's inevitable. There's limited staff and your complaining isn't going to change that.
But, I can't get being annoyed about having a character that doesn't work. You made your character. It does work. If you can't do any actual damage, that's your fault. You've made a brick wall, and that's what you are.
DEF doesn't need powers for it specifically. Integration can assist, since you could harden your skin with rocks and the like, but be made slower. Besides that, taking basically no damage is good enough.
You talk like 0 DEF is fine if you never get hit. The problem is, you will get hit. AoEs, Homing. Lucky shots. Skilled opponents. You might be able to burst movement into range and hit, but you can't just do a 180 at full speed and run out. Maybe on a run-by attack, but all they would have to do is stick their arm out. And hitting a 0 DEF person even with splash is going to do a lot. It's like punching your grandma on the shoulder, unless you have 0 ATK yourself.
At the end of the day, this is about the roleplay and the writing. The stats are to stop godmodding. Coming up with creative ways to hit people or avoid being hit is half the fun for me, in the fights anyway.
Cool it dude.
P.S. It you do quit (or even if you don't), please stop using the word exponentially incorrectly.
[spoiler]It annoys me. And you do it in moves all the time. The sequence:
1, 4, 9, 16, 25... (Where the nth term is n^2) is not exponential. For something to increase exponentially, the rate of increase at a point is proportional to the value of that point.
Proportional does not mean that the amount it increases by increases by 10 each time, or something.
Proportional means that the amount it increases by each time is a set ratio, or proportion, of the value. So the sequence 2, 4, 8, 16, 32, ... (nth term is 2^n) is exponential.
(The difference between each term is 2, 4, 8, 16..., which is a ratio or fraction of the main sequence)
Another test if something is exponential is if consecutive terms share the same ratio. So 2/4 = 4/8 = 8/16 = 16/32 = ...
In the above case.
These tests also work for continuous graphs. Such as y = 2^x for all real x (not just integers}.
The rate of increase happens to be ln(2)*(2^x) for a given x (where ln is the natural logarithm). Not going to explain that result, because then I'd have to explain calculus. But because ln(2) is a constant, the rate of increase is proportional to the value of y at a given point.
Alternatively, you could see if (2^(x+a))/(2^x) remains constant for all real a regardless of what x is. Which it does (since that simplifies to 2^a).
Anyway, stop using exponential incorrectly. It's annoying.
/rant.[/spoiler]
