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I'm the problem/Quitting
#7
For starters, I had a heck of a time getting "Deep Cuts" and "Shallow Cuts" approved for Shinmen, even though they were effectively two different moves, with different downsides, debuffs, damage types, et cetera. People kept leaping at the "Its a katana. Its still a katana." I had to reword it a half dozen times to distinguish what was fodder from mechanics, such as Shallow Cuts was 1h, and Deep Cuts was 2h. That was supposed to be fodder, but it kept being misconstrued as mechanics. Ziyadah had a few complications with his clones as well... even though they were meant only for distractions, with 0 attacks.

The clone thing kind of links to the "no turtling" rule. Had they been mindless attackers, it might have gone through easier, but because they were illusions meant to prolong a fight, they took a lot more effort.

Essentially... Omniverse is about brevity. I've yet to see an attack turned down because an attack move takes advantage of a high attack stat. Defense and Technique, on the other hand, get crapped on in this regards. Don't use them to your advantage, defense should be a dump stat so you can have tank moves that don't end up too OP (what I like to call overly specialized.)


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I'm the problem/Quitting - by Oleander - 11-01-2017, 11:17 PM

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