10-31-2017, 08:01 PM
(This post was last modified: 10-31-2017, 08:03 PM by Mark.
Edit Reason: Typo
)
(10-31-2017, 07:32 PM)Mega Man X Wrote: I know that one's stats already influence just how effective moves can be, but is it possible to make moves that are directly influenced by stats? For example, a move that lets you attack a number of times at once based on your ATK, or a move that defends a given amount of area based on your DEF?
No. When you buy a move you're setting parameters for that move so they can't change. It's understood that the move might deal somewhat more damage or a wall might be somewhat more resilient but it wouldn't be able to go further or do incrementally more damage if you have higher stats.
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