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Move Approval V
(10-25-2017, 07:27 AM)Mark Wrote: You can't have a move that influences the mechanics of your other moves, similar to how you can't buy a move that adds extra damage to all of your moves or one that makes all of your missile attacks faster. You'd need to buy separate 'quick cast' versions of whichever moves you'd want to use in that way.

Totally understandable, this slipped my mind - but I'd like to pose an alternative. Instead of tacking this variant onto each spell in detail, can I instead make a list of each spell it applies to?

I see no downsides. The outcome is exactly the same. 300 per applicable "spell" and 300 for Multicast. Doing it this way, I can just add a list to the end of spells, whereas otherwise I'd have to put the entire block above into each move. Which I could, but I've already been told that my "spell mechanics" make a move very lengthy already, and this will not be the only Augment-type spell in Stein's arsenal.

Quote:Instant Augment (900)
Req; None
This Augment can eliminate the Manifest (charge) time of other spells. Instead, it doubles this time and inflicts it as a Universal Cooldown. On top of the the spell's own fatigue cost, Instant Augment adds minor fatigue as well.

Since there is no Manifest time or required hand, multiple spells can be cast at the same time through this method. This is called Multi-cast (similar to Duel Casting) and must be chosen and completed simultaneously. For each spell in the Multicast, add the Charge and Fatigue costs. The Charge time is then multiplied by the number of spells in the Multi-cast plus 2.

This Augment does not require a free hand or concentration, but it comes at the mentioned cost. A large Multi-cast can leave Stein unable to produce any new move for minutes. The fatigue cost of each spell is still inflicted as well. Spells which create Constructs have those constructs appear in the appropriate Maintain slot on the body.

Only certain spells can be made Instant:
  • Palm Shield
  • Comet Shield

Cost Breakdown:
300 - Instant Palm Shield
300 - Instant Comet Shield
300 - Multicast.

Note:
I've omitted the part about compatibility, because now I can simply choose which ones are compatible, again reducing the amount of text in non-relevant spells.

I'm really leaning towards this, because I have a lot more "Augments" that can use this format. Otherwise, some of Stein's more "versitile" shields will end up being walls of text. I've already been getting a few complaints (nothing really bad, just minor grievences) about having overly wordy moves due to the heavy structure I'm trying to imply on Stein's magic purely for fodder and theme.

This actually makes "standardized move modifiers" possible without clustering each individual move. Because Nealogic!


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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