02-02-2015, 12:56 PM 
	
	
	
		Ok, good points good points! I thought it got approved too easily back in the day, but didn't question it. Ok, here's some revisions.
Ice Punch (300 OM) Physical Strength, Debuff Proficiency
With two seconds of preparation and focus, her fist encases in a one inch thick layer of ice. Upon throwing the punch, the ice shatters upon impact and causes frost damage. This move moderately lowers target's defensiveness for one round.
Caveat: Effect doesn't stack. If Lopunny wants to use Thunder Punch, she'd have to wait until Ice Punch's effects have worn off. If she is struck during the preparation phase, not only does this move fail and is considered used up, but she'll lose control of the ice; causing Lopunny to gain the move's effects instead of the opponent and disabling her hand for a round. Can only be used once per battle.
Thunder Punch (300 OM) Physical Strength, Debuff Proficiency
A lightning fast punch that causes electricity to pulse through the target, causing shock damage and slowing them moderately for one post.
Caveat: Effect doesn't stack. If Lopunny wants to use Ice Punch, she'd have to wait until Thunder Punch's effects have worn off. Move causes serious fatigue on Lopunny, and can even cause her to pass out for a minute if already pushed to the limit. Can only be used once per battle.
	
	
Ice Punch (300 OM) Physical Strength, Debuff Proficiency
With two seconds of preparation and focus, her fist encases in a one inch thick layer of ice. Upon throwing the punch, the ice shatters upon impact and causes frost damage. This move moderately lowers target's defensiveness for one round.
Caveat: Effect doesn't stack. If Lopunny wants to use Thunder Punch, she'd have to wait until Ice Punch's effects have worn off. If she is struck during the preparation phase, not only does this move fail and is considered used up, but she'll lose control of the ice; causing Lopunny to gain the move's effects instead of the opponent and disabling her hand for a round. Can only be used once per battle.
Thunder Punch (300 OM) Physical Strength, Debuff Proficiency
A lightning fast punch that causes electricity to pulse through the target, causing shock damage and slowing them moderately for one post.
Caveat: Effect doesn't stack. If Lopunny wants to use Ice Punch, she'd have to wait until Thunder Punch's effects have worn off. Move causes serious fatigue on Lopunny, and can even cause her to pass out for a minute if already pushed to the limit. Can only be used once per battle.
![[Image: eTZZc0W.jpg]](http://i.imgur.com/eTZZc0W.jpg)

 
 
 
