The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback
Warning [2] Undefined array key "showquickreply" - Line: 1231 - File: showthread.php PHP 8.3.30 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move Creation Workshop
@Gunther:
So, basically, he destroys his own arm to use this move. Considering that'd be under:
Quote:Major Injury (7+ damage points): A major injury is something like a deep stab, a broken arm, a face wound, or any other extreme injury. 
You sure you want to use a third of your health just for this move (although it might not actually work out like that)? As far as I can tell, you basically get a +1 Mage Hand that can also be a shield and do your stuff at range. Especially since it seems easy to disable as all someone has to do is move something between it and you.

Assuming you do want to do remove a while arm, moving on to the main move:

>Can he move during the charge? Does charging it require any concentration?
>How long does this move last? Until the end of the fight (i.e. a reasonably long amount of time, like an hour or something)? Indefinitely?
>Since you're probably going to get advanced regen, what happens if his arm is regenerated after the move has been used?
>How fast can the gauntlet move?
>How hard is the gauntlet to break?

Quote:Two seconds of charging adds ten meters to the effective "perfect" range
>The way you phrased it implies, but doesn't outright state, that Stein could charge for 4 seconds and add 20m. Is this correct? If so, is there a max range?

Quote:Additionally, Augment spells can be applied to the Arm of the Glass Sentinel as normal, but only last a duration equal to double the Universal Cooldown they inflict.
>I'm probably being stupid, but the way you phrased it makes it sound like that's a bad thing. Aren't the cooldown times of your moves a completely different thing to the duration? Sometimes being longer, sometimes shorter.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

Forum Jump:


Users browsing this thread: 5 Guest(s)