10-21-2017, 07:26 PM
@Jade Harley:
[spoiler]
Maybe say "Flying or otherwise airborne opponents", since I can see someone jumping really high for three seconds. Also, can a victim of this gruesome move be attacked by others while trapped in a surface? If so, do they retain that damage post-Integration?[/spoiler]
@Hiro Protagonist [spoiler]
What about Area Attack Super Moves?[/spoiler]
[spoiler]
(10-21-2017, 12:23 AM)Jade Harley Wrote:(10-04-2017, 08:19 PM)Jade Harley Wrote: Bodily Integration (requires Ranged Proficiency, Debuff Proficiency, Phasing) – 300 OM
This gruesome move may be carried out on a single opponent within 20 ft of Jade. To perform this attack, Jade stands still and turns her full attention on an approaching attacker, both hands held loosely at her sides with the palms facing upward— she holds this position for 10 seconds. When those 10 seconds are up, Jade will abruptly raise one hand and then gesture sharply downward, sort of like dribbling a basketball. The ground directly beneath her attacker, no matter how close they are to Jade, becomes incorporeal for up to 3 seconds. In those 3 seconds, Jade’s opponent will fall through the floor and the ground will reform around them, effectively removing access to whatever is encased within the floor. It also cuts off the link between her opponent’s brain and whatever body parts have fallen through, something which triggers extreme pain and the confusing fear over essentially being brutally bisected, but not having died instantly. Jade can only maintain this for up to 15 seconds dependent upon her target's DEF and TEC, after which her opponent is released and reappears with their feet on the ground, ostensibly unharmed but very much in shock.
As it takes an enormous amount of concentration for Jade to carry this out, she can do nothing else while her opponent is trapped. She would likely only execute this attack when under extreme duress. Flying opponents are immune, but those who are in trees or standing atop rocks can still be targeted and integrated with whatever they are in contact with.
Bump! :-)
Maybe say "Flying or otherwise airborne opponents", since I can see someone jumping really high for three seconds. Also, can a victim of this gruesome move be attacked by others while trapped in a surface? If so, do they retain that damage post-Integration?[/spoiler]
@Hiro Protagonist [spoiler]
(10-21-2017, 03:12 PM)Hiro Protagonist Wrote: Tier One Super Defense: Perfect Kyohi (600 OM)
Requires TEC 4, SPD 4, Foresight, Insight
A more advanced version of Hiro's Zero Point Defense, this technique allows him to glimpse the effect that an opponent's Super Attack will have, and prepare the perfect defense against it. If the super takes the form of a projectile or energy wave (or any form of ranged attack), he charges his weapon with all the power he can spare. This coats it in a shimmering blue aura of datastructed energy and power, making it longer and larger. He then cleaves through the intended attack, deflecting it or neutralizing it.
For melee or other types of Supers, he instead charges himself with the enemy, allowing him to react within microseconds and interrupt the attack before it's started.
What about Area Attack Super Moves?[/spoiler]
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