10-20-2017, 01:39 PM
Semblance: Polarity
requires Telekinesis
Cost: 300
A Semblance is a special trait to every Hunter of Remnant. Many show inhuman types of capabilities that relate to things such as, absorbing lightning, masking negative emotions, super speed, mimicry, ect. Pyrrha’s special semblance allows her the ability to control polarity. This gives her unrestricted mental capabilities to anything that she has touched with her arms or legs once before. If she touches a piece of equipment that someone is wielding while using this move, she is able to manipulate it beyond smaller aspects, in ways such as increased weight(which could potentially make attacks against her more painful) removing the weapon from a persons grasp with enough focus and strength, but anything stationary or in her control can be manipulated as she sees fit, given she has the time and energy to lift larger objects or many at once.
If manipulating another move(bullets, swords, shields, or even armor) the power behind this spell is based on the difference between Pyrrha's Atk and her enemy's Def, where higher defense cannot be manipulated unless she's close and lower defense can be altered from further distances. Pyrrha can dodge(such as sway left and right or lean out of attacks) but cannot walk around while trying to manipulate an enemy attack as it's too tedious to focus on both. If used to often, Pyrrha can easily become mentally stressed and fatigued. The range of her semblance is equal to that of her telekinesis range, and is affected by the ranged drawbacks of Telekinesis(further items are tougher to manipulate). It's easy to tell when she is altering an attack as a blackish-magnetic aura surrounds her hand and the object she is controlling. The affect of Polarity is instant as Pyrrha uses but the fatigue is high when used rapidly.
requires Telekinesis
Cost: 300
A Semblance is a special trait to every Hunter of Remnant. Many show inhuman types of capabilities that relate to things such as, absorbing lightning, masking negative emotions, super speed, mimicry, ect. Pyrrha’s special semblance allows her the ability to control polarity. This gives her unrestricted mental capabilities to anything that she has touched with her arms or legs once before. If she touches a piece of equipment that someone is wielding while using this move, she is able to manipulate it beyond smaller aspects, in ways such as increased weight(which could potentially make attacks against her more painful) removing the weapon from a persons grasp with enough focus and strength, but anything stationary or in her control can be manipulated as she sees fit, given she has the time and energy to lift larger objects or many at once.
If manipulating another move(bullets, swords, shields, or even armor) the power behind this spell is based on the difference between Pyrrha's Atk and her enemy's Def, where higher defense cannot be manipulated unless she's close and lower defense can be altered from further distances. Pyrrha can dodge(such as sway left and right or lean out of attacks) but cannot walk around while trying to manipulate an enemy attack as it's too tedious to focus on both. If used to often, Pyrrha can easily become mentally stressed and fatigued. The range of her semblance is equal to that of her telekinesis range, and is affected by the ranged drawbacks of Telekinesis(further items are tougher to manipulate). It's easy to tell when she is altering an attack as a blackish-magnetic aura surrounds her hand and the object she is controlling. The affect of Polarity is instant as Pyrrha uses but the fatigue is high when used rapidly.
![[Image: 6ccef516870aa6b562343cffc7072d16846516ac_hq.gif]](https://pa1.narvii.com/6526/6ccef516870aa6b562343cffc7072d16846516ac_hq.gif)
