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Move Creation Workshop
@Doom:

Quote:When Doom is readying himself for punching his enemies, his arms and hands are surrounded with green electricity. The punch does very mild damage to his targets.

You can punch without getting a move for it. And since this punch seems to have no drawbacks (add a charge time or something, or make it clear overuse applies to the punches as well as the electrocution) it's not going to be any stronger than an normal punch.

Quote:When Doom grabs ahold of his enemies he electrocutes them with the powerful electricity coursing through him which a heavy damage for a very short amount of time.

How short of a time? 1 second, 2 seconds?

Also, how tiring is this?

Quote:Overusing this move
How much use is overuse? 10 punches? 3 grabs? 1000 punches? Do they have to be close together?

Be more specific, remove the fluff at the start, and add some charge times. You'll definitely want a different drawback.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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