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Move Approval V
Quote:Fly Paper Skin (300 OM) Malleability
Guu can make her skin incredibly sticky. It requires focus in order to maintain, so it's impossible to use in a battle situation. However, it could allow Guu to walk on walls or even on the ceiling.
Limitation: She'll need to move at about a quarter of her regular speed if she hopes to be stealthy with this move, as taking steps make more noise than usual.

Updating this move for it is outdated. Replacing with this:

Quote:Fly Paper Skin (300 OM) Physical Strength, Debuff Proficiency, Malleability, Shapeshifting
With a half a second of focus, Guu can make her skin incredibly sticky. It takes very little focus to maintain, but the effect applies to her whole body, slowing her down by half. She can use the move to stick to surfaces, objects, or even an opponent. This will increase the strength of her overall grip.
Of course, the increase is kind of subtle, and a reasonably strong opponent could yank her off without too much effort. Moving around while sticky immediately breaks stealth as the noise of her moving is a dead give away, unless if she was moving at one quarter her speed. It takes a half a second to deactivate this move.



Also, I’d like to get the following three Tearen Wover moves approved for Guu:

Quote:Enigma (600) Physical Proficiency
Guu takes four seconds to summon Tearen Wover’s favored weapon; the halberd known as Enigma. The polearm grows outwards in a line of shimmering brilliance, which slowly fades and dissipates to reveal the weapon. This ten foot long implement has a shaft made of a lightweight but sturdy metal that has a dark, oily sheen that ends with a spiked pommel. Enigma's head is about five inches long from shaft to blade, and the metal is of a curious hot pink cast with a brushed texture. Like all halberds, Enigma also has a long spear fused into the axe-head, which enables the weapon to be used both as a thrusting and as a cutting implement. The gap between the spear and the axehead can be used to catch and deflect blows from opposing weapons. (Move originally by Tearen Wover)


Mind Surge (300) Telepathy, Ranged Proficiency
Guu's eyes flare brightly while this move is active, its normal black hues taking on a brilliant white gleam. It begins to flood the target's mind with overwhelming amounts of eldritch knowledge and information in such a volume that it can't be fully processed. This has the effect of causing the target to be stunned with overwhelming mental anguish as their brain tries to comprehend what it is taking in. Their vision will flash with images of impossible geometric shapes and nightmarish visions of distorted worlds and creatures. Their ears will be filled with a deafening, piercing roar, as if they were standing next to an immense waterfall. The goal of the move is to drive away attackers, and there needs to be mutual direct eye contact in order for any thoughts to be forced in, meaning that both Guu and the target have to be able to see the other's eyes. As soon as eye contact it broken, the target is no longer affected. Guu’s brain can only maintain this flood of thoughts for roughly five seconds, and has to wait one full round before using the move again. In addition, Guu can take no other actions while performing this move.
Once the move stops, the target does not retain any of the knowledge that Guu showed them, save for a few hazy memories of terrifying shapes and sounds. If it is beneficial to the story, the target may be able to glean some forbidden knowledge, if they have a strong enough mind. While it does not inflict any serious, lasting damage, victims of Mind Surge are liable to have a considerable headache for an hour or two. (Move originally by Tearen Wover).


A Kiss of Reproach (300) Physical Strength, Telekinesis
After focusing a burst of telekinetic force into her arm for two seconds, Guu waits for an opportune moment to strike before slamming an open palm into the target's center of mass. If the strike does not connect immediately after charging, within half a second, the telekinetic force dissipates and Guu must charge this attack again. Guu can work this into the end of a combo of normal hand-to-hand attacks, but it cannot be used in conjunction with named moves. Guu must be able to concentrate on the kinetic buildup, but she can still move while doing so. The Move is not terribly draining to perform from a physical perspective, but Guu must let her mind rest for three seconds before using any other telekinetic Moves.
The strike itself does hardly any damage, but as the hand impacts the target, the built up telekinetic force is shunted into the opponent, causing them to be pushed up to twenty feet away at about the speed of a fastball, depending on their weight. Opponents with fast reflexes or high TEC may be able to prevent themselves from falling over from the blow by rolling or somersaulting. Move does not work in conjunction stretchy punches, this is a close quarters attack. (Move originally by Tearen Wover)

Taken from Tearen’s Moveset. She’ll gain it through the Genesis of Apotheosis event. Words are altered a bit to fit Guu.
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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