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Move Creation Workshop
@Matthew:

So, you want a move that essentially allows Matt to see through illusions and resist mental attacks. Firstly, you need information about how this move starts. Does he stand still and focus? Can he simply activate the passive effect instantaneously? Or is this like a "shield" from mental attacks? Does it last as long as he wants it to, or have a time limit? 

Secondly, this'll need a proper drawback. A charge time, limited usage, fatigue, something like that. "I take more damage" is pretty weak in this case, since if someone is using illusion moves or trying to do limited mind control, they're probably not going to actually be attacking or damaging you while you're using "Resist". At the moment, your move basically looks like, "Your telepathy moves don't work on me," and "Your illusion moves won't work."

Lastly, with regards to powers and proficiencies, I can't think of any proficiencies you might need, but to see through illusions you're going to need insight. You might need telepathy to resist assaults on your mind, but that's unlikely. On second thoughts, if you have insight, the "seeing through illusions" thing is part of the power description. If you know they've got an illusion move, or know they're using it, it's not going to work on you (unless they grap suppression).



One of Hijiri's moves is also very similar to yours:

Quote:Self-Controlled (300)

If Hijiri is ever affected by a move which would cause him to act in a way he would not want (e.g. run away), he may choose to take two seconds to attempt to calm his thoughts. Doing so will hopefully allow him to retain control of his own mind, negating the effect which that move would have had on him. Using this requires his complete focus, so he cannot move at all whilst doing so.

The amount of effort this move requires is based on his and his opponent's TEC Stats, so whilst it won't usually be too difficult to negate the moves of those with TEC beneath his, fighting off the influence of someone with TEC equal to or slightly greater than his own will be harder, and will often leave a slight, lingering compulsion to act however they had attempted to force him to. If their TEC is at least twice Hijiri's, their power will be too great for him to counter, and this move will fail.

With regards to counter attacking mental strikes, you're going to need homing. And telepathy. A Tearen has a similar move along those lines:

Quote:Psionic Intrusion Rebuttal (Requires Homing Proficiency, Ranged Attack Proficiency, Telepathy, Foresight, Insight) - 300 OM

Tearen senses an imminent incoming telepathic attack, and prepares his own mind for defense, which takes 2 seconds of preparation, during which time he cannot take any other actions. In addition to negating any single mental attack, if the opponent has a lower TEC than Tearen, they are subjected to an immediate psychic counter-attack in the form of a surge of mental pain and confusion. Tearen must have the ability to predict and prepare Psionic Intrusion Rebuttal. Though retaliating in this manner doesn't use much energy, if Tearen cannot use his foresight for some reason, this defense cannot be used. If an opponent has a higher TEC than Tearen, this defense does not affect them.



TL;DR:
>Get insight (to see through illusions, and I don't reckon you'd need a move since once you have insight you can probably deduce something is an illusion).
>Get a 300 cost move for resisting mental effects. Make sure it has a reasonable drawback.
>(optional) Ask Hijiri is you can use his highly similar move.
>To counterattack mental moves, you're going to need homing, ranged, and telepathy.


Messages In This Thread
Move Creation Workshop - by Omni - 07-25-2015, 03:25 AM
RE: Quick Questions II - by Clownpiece - 11-13-2016, 11:10 PM

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