Stein
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You need to provide a description of how your character initiates the move and what it looks like (Like, do they throw their hands up in the air and channel before forming it?)
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Mcginnis
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Counter and Ranged Evasion are denied, they don't need to be moves and would really be something that you could attempt with just the powers, proficiencies, and stats. Of course it'd be TEC based and if you shouldn't write yourself as successfully blocking/ dodging everyone all the time.
Fearless Fang - Approved
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Strazio
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God Mind: Visions of Rage - Is it 600 for the grab and then actual buffing/ rage part? Is that whole rage part optional? 5 minutes is quite long. I'd say a minute or so is more appropriate.
God Mind - Approved
Telekinetic Tantrum - Since super moves are more like cut scenes that are responded to, I feel like having this last for almost a minute kind of defeats that purpose. I would suggest lowering the time of it to something more appropriate, or maybe have a set amount of telekinetic bursts that happen over a sort period of time.
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Dongja
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This seems like it would need Homing. What is the actual downside to the move. Not being able to use the move on a target more than three times is not really a downside. If it's hard on his mind, how does that manifest? does it tire him out quickly?
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(10-11-2017, 05:57 PM)Gunther Stein Wrote: Comet Shield (900)
Req: Physical, Area Shield
This shield technique requires two hands to manifest, and ten seconds. During this time, Stein can still move, dodge and use other shields that do not require the hands or manifesting (meaning they must be completed.) Stein can create an "incomplete" version in as little as five seconds, for a quicker-but-damaged Comet Shield. A shield manifested this way is roughly 50% damaged.
If Stein is standing with his arms by his side, then the tower shield extends to the ground, its broad-rounded tip roughly a couple of centemeters above it. The top of the sheild extends to justover his full height with a narrower tip. After completion, it hovers just above the back of the hand, hovering as the hand moves, freeing up both hands for manifestation or otherwise.
The broad side of the shield can also be used to deflect many lesser damaging to a couple harder hitting attacks that do not bypass the shield automatically. Attacks deflected wear down the shield, causing the foggy-glass-like material to crack. If it sustains too much damage, it shatters.
If the shield takes damage, it can be regenerated (unless the damage causes it to be shattered completely.) This occupies the hand it is mounted to, as if the hand were manifesting. The hand cannot manifest any other technique. If the shield is hastily manifested, it can be regenerated using this method to full power over time. From near shattering, it takes roughly 5(?) seconds to regenerate the Comet Shield to full structural integrity.
Cost breakdown:
Half-Charge - 300
Base shield cost- 300
Regenerate - 300 pretty sure this is a variable.
You need to provide a description of how your character initiates the move and what it looks like (Like, do they throw their hands up in the air and channel before forming it?)
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Mcginnis
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(10-10-2017, 10:54 PM)Matthew Mcginnis Wrote: Officially bumping these, as it's been 3 days.
10-07-2017, 07:07 PM (This post was last modified: 10-07-2017, 09:41 PM by Matthew Mcginnis.)
Edited Counter, according to what you wanted. Also added the moves listed below, Jade.
Counter: (300, Foresight, Physical Strength)
When a move that requires hand to hand combat is headed at him, should their Tec be equal, or lower than that of Matthew, Matthew is instinctively able to perform a counter move on them, blocking the move from hurting him. This is moderately exhausting, and does not do any damage to his opponents, but instead prevents moves that require hand to hand, or grappling from being effective on him, if they are about his level. Should he have one of his physical moves that requires his hands, and is not in cool down, said move will automatically activate, should Counter be done.
Ranged Evasion: (300, Foresight, Master Acrobat)
When a move that involves his enemies shooting at him comes his way, Matthew can instinctively dodge should their Tec be lower or equal to his own. This allows him to dodge anything from bullets to energy blasts to missiles, assuming they are not more powerful than what he can evade (IE he cannot dodge Super Moves using this.) This is moderately exhausting to say the least, should he have to use it for prolonged periods of time. It's mainly a move to allow him to dodge ranged attacks and has no combat value.
Anime Sword - Fearless Fang (300, Physical Strength)
An anime great sword that has come into the possession of Matthew. The blade appears to be made out of black and gold metal and the hilt has a blood red gemstone in it. This sword is 163 centimeters in length. The blade is moderately draining on Matthew's stamina, but has no special properties of any kind. Still, it is a good addition to his arsenal, should he need it. This was taken from one of the criminals he's encountered. When not in use, this becomes a card on his person, and to activate it all he needs to do is slap the card against the palm of his hand. Takes him 5 seconds to activate.
Counter and Ranged Evasion are denied, they don't need to be moves and would really be something that you could attempt with just the powers, proficiencies, and stats. Of course it'd be TEC based and if you shouldn't write yourself as successfully blocking/ dodging everyone all the time.
Fearless Fang - Approved
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Strazio
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(10-11-2017, 09:25 PM)Strazio Rockwell Wrote: God-mind: Visions of Rage (600) - Requires Physical Strength, Debuff Proficiency, Buff proficiency, Telepathy
Despite his shaky grasp on Tearen’s lessons Strazio is occasionally able to fully realize his telepathic potential. In combat Strazio can physically grab his opponent, usually by the throat, but any contact will do. Once he has grappled his enemy he begins to tap into the target’s mind. He must maintain physical contact for at least 5 seconds(more if the target has a higher TEC than Strazio). Strazio is unable to use any other moves except Overcharge while he is grappling. During this time the target becomes inundated with waves of anger and rage and after the full duration they are thrown into a fit of blind rage attacking anyone and anything nearby including allies. Any sense of self preservation is lost and they fight recklessly for up to five minutes. Additionally they shrug off most wounds and fight as if they have Survival for the duration. After successfully casting Visions of Rage Strazio own temperament fizzles out and his attacks become slightly weaker for the five minute duration (basically a -1 to his ATK stat). Afterwards both Strazio and the target will have minor headaches and may feel a bit nauseated or foggy, but are otherwise back to their full capabilities. Alternatively Strazio can cast Visions of Rage on a willing ally with all the same effects and drawbacks.
God-mind (1500) Tier 2 Powered-up form
With 3 stat increases
ATK - 5
DEF - 3
SPD - 4
TEC - 11
Calling upon the fragments of Tearen buried in his psyche Strazio enters a hyper-focused state. During this state his eyes shine a bright emerald green and he is able to access his latent Telepathy and Telekinesis with ease. His normally rage-filled disposition becomes one of laser-like fixation. His temper evaporates and is replaced by a cool and calculating head, quite capable of sleuthing out the right course of action in most situations. An occasional crack might make itself known in this newfound temperament, but it is always an ephemeral moment wiped away by the clarity that tapping into this nascent power brings.
God-mind: Telekinetic Tantrum (800) Offensive Tier 2 Super Move - Requires Ranged Proficiency, Area Attack Proficiency, Telekinesis
Strazio’s temper reaches a boiling point and he becomes unable to control himself. He plants his feet and screams at the top of his lungs. Those within a fifty foot radius around Strazio feel a sudden pressure, as if gravity itself was increased twofold. Movement is difficult, but achievable by all but the most frail. A few seconds into the tantrum Strazio’s voice hits a decibel level that seems nearly impossible for a normal human to create. Bursts of telekinetic force explode outwards from Strazio, pummeling anything unfortunate enough to be caught in the blast. These bursts fire indiscriminately and randomly, decimating the terrain as well as any of Strazio’s allies caught in the crossfire. The entire tantrum lasts for just under a minute.[
God Mind: Visions of Rage - Is it 600 for the grab and then actual buffing/ rage part? Is that whole rage part optional? 5 minutes is quite long. I'd say a minute or so is more appropriate.
God Mind - Approved
Telekinetic Tantrum - Since super moves are more like cut scenes that are responded to, I feel like having this last for almost a minute kind of defeats that purpose. I would suggest lowering the time of it to something more appropriate, or maybe have a set amount of telekinetic bursts that happen over a sort period of time.
[/spoiler]
Dongja
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(10-12-2017, 05:00 AM)Ok Dongja Wrote:
Move: DONG (300) – Requires: Debuff, Telekinesis
After concentrating for 4 seconds, Dongja conjures the character for movement in mid-air, then points at one target of his choice within 3 meters. For 10 seconds, the target cannot stop moving. Dongja cannot control the direction of movement. For the purposes of this Move, movement is defined as a change in position; you can't just blink a lot and pretend that that is moving. You also must be moving at a speed equal to or faster than your relative speed of a light jog. Dongja does not need to focus while using the Move, but it can be interrupted with a hard enough smack against Dongja. It can also be interrupted if the target moves more than 6 meters away from Dongja. As this spell is fairly difficult and hard on the mind, Dongja cannot cast this same spell on the same target more than three times.
This seems like it would need Homing. What is the actual downside to the move. Not being able to use the move on a target more than three times is not really a downside. If it's hard on his mind, how does that manifest? does it tire him out quickly?
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