10-13-2017, 03:58 PM
(This post was last modified: 10-13-2017, 07:02 PM by Jack Darby.)
As it has been 72 hours,, I am once more bumping my earlier moves.
Quote:Counter: (300, Foresight, Physical Strength)
When a move that requires hand to hand combat is headed at him, should their Tec be equal, or lower than that of Matthew, Matthew is instinctively able to perform a counter move on them, blocking the move from hurting him. This is moderately exhausting, and does not do any damage to his opponents, but instead prevents moves that require hand to hand, or grappling from being effective on him, if they are about his level. Should he have one of his physical moves that requires his hands, and is not in cool down, said move will automatically activate, should Counter be done.
Ranged Evasion: (300, Foresight, Master Acrobat)
When a move that involves his enemies shooting at him comes his way, Matthew can instinctively dodge should their Tec be lower or equal to his own. This allows him to dodge anything from bullets to energy blasts to missiles, assuming they are not more powerful than what he can evade (IE he cannot dodge Super Moves using this.) This is moderately exhausting to say the least, should he have to use it for prolonged periods of time. It's mainly a move to allow him to dodge ranged attacks and has no combat value.
Anime Sword - Fearless Fang (300, Physical Strength)
An anime great sword that has come into the possession of Matthew. The blade appears to be made out of black and gold metal and the hilt has a blood red gemstone in it. This sword is 163 centimeters in length. The blade is moderately draining on Matthew's stamina, but has no special properties of any kind. Still, it is a good addition to his arsenal, should he need it. This was taken from one of the criminals he's encountered. When not in use, this becomes a card on his person, and to activate it all he needs to do is slap the card against the palm of his hand. Takes him 5 seconds to activate.