10-12-2017, 05:00 AM
Move: DONG (300) – Requires: Debuff, Telekinesis
After concentrating for 4 seconds, Dongja conjures the character for movement in mid-air, then points at one target of his choice within 3 meters. For 10 seconds, the target cannot stop moving. Dongja cannot control the direction of movement. For the purposes of this Move, movement is defined as a change in position; you can't just blink a lot and pretend that that is moving. You also must be moving at a speed equal to or faster than your relative speed of a light jog. Dongja does not need to focus while using the Move, but it can be interrupted with a hard enough smack against Dongja. It can also be interrupted if the target moves more than 6 meters away from Dongja. As this spell is fairly difficult and hard on the mind, Dongja cannot cast this same spell on the same target more than three times.
![[Image: 665000_mcninja_by_cavenglok-dch0qt5.jpg]](https://orig00.deviantart.net/3590/f/2018/193/c/8/665000_mcninja_by_cavenglok-dch0qt5.jpg)
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