In light of the Wiki being a thing now, I've decided I need to finally rework those moves that were approved 2 years ago that might not be accurate anymore.
I have changed the price of two of my previously made moves and the changes are noted by bold and strikes. I have also tried to clean up the descriptions and such in order to better portray the moves. In the end if the changes are approved I would need to be refunded 300 OM.
(Totally using that for my Ultramarine Sword)
RED DEVIL'S CLAW - 900 OM 300 OM
(Requires Ranged Prof and Physical Strength Prof)
Ash's go-to in almost everything. It's a combat-ready grappling hook, but using it for traveling should be considered fodder. Once Red Devil's Claw is summoned properly, it can be resummoned on the fly.
Description:
The Claw is unique but roughly a basic looking Grapple Hook. The arms, however, are sharpened like a blade on the outside, implying it can be used in other ways than just a means of movement. The type of metal is unknown, but it is crimson in color and carries ruins are typical for resisting flames. This does nothing for the wielder, just the grapple hook and its length of 'rope'.
The 'rope' is also strange, in the fact that it is hair. Most likely from a human or humanoid. Its true length is unknown as it has been braided in some places. But Ash has access to 15 ft if she so chooses to use all of it.
Function:
Movement - Fodder. (0 OM)
It is a grapple hook and functions effectively for getting to higher points in altitude as well as swinging about the landscape. It can do anything a normal grappling hook can do, which the only difference being the hair is protected from flames to keep it from being destroyed by extreme temperatures or fire spells.
Gore - (300 OM)
With sharpened arms and a spearhead, it makes for a great exotic but functional combat weapon from close range or mid-range(10-13ft). It has been modified to be launched from her forearm via a mount created by a smith in her world, at the same power of a harpoon gun that allows her to pierce through the fleshiest of substance and can spear through weak opponents effortlessly. Stormtrooper armor has been confirmed to be problematic, anything harder than clothing or weak leathers would be. She fixes this by getting close for precision work with the same sharp metal pieces, manually hooking the pointed ends into the gaps of the armor.
-
SHOCKING GRASP - 300 OM 600 OM
(Requires Physical Strength Prof and Debuff Prof) - It requires touching, not so much the physical strength.
Description:
Lightning dances in the user's hand or hands - using two hands doesn't make it any more powerful but allows her to attack two people at once.
Function:
Weak Paralisis - 300 OM
It is usually a small insufficient shock that merely has the chance of paralyzing the target(s) for a second or two that function as a distraction for movement usually away from the target(s).
Charged Power - 300 OM
This attack, however, can be charged for a more powerful shock that sacrifices the chance to paralyze for pure damage. This she can charge while moving, but cannot administrate the shock unless holding still and touching the intended shockee. Using it too much, or overcharging it - usually in desperation - will leave her tired and weakened.
I have changed the price of two of my previously made moves and the changes are noted by bold and strikes. I have also tried to clean up the descriptions and such in order to better portray the moves. In the end if the changes are approved I would need to be refunded 300 OM.
(Totally using that for my Ultramarine Sword)
RED DEVIL'S CLAW - 900 OM 300 OM
(Requires Ranged Prof and Physical Strength Prof)
Ash's go-to in almost everything. It's a combat-ready grappling hook, but using it for traveling should be considered fodder. Once Red Devil's Claw is summoned properly, it can be resummoned on the fly.
Description:
The Claw is unique but roughly a basic looking Grapple Hook. The arms, however, are sharpened like a blade on the outside, implying it can be used in other ways than just a means of movement. The type of metal is unknown, but it is crimson in color and carries ruins are typical for resisting flames. This does nothing for the wielder, just the grapple hook and its length of 'rope'.
The 'rope' is also strange, in the fact that it is hair. Most likely from a human or humanoid. Its true length is unknown as it has been braided in some places. But Ash has access to 15 ft if she so chooses to use all of it.
Function:
Movement - Fodder. (0 OM)
It is a grapple hook and functions effectively for getting to higher points in altitude as well as swinging about the landscape. It can do anything a normal grappling hook can do, which the only difference being the hair is protected from flames to keep it from being destroyed by extreme temperatures or fire spells.
Gore - (300 OM)
With sharpened arms and a spearhead, it makes for a great exotic but functional combat weapon from close range or mid-range(10-13ft). It has been modified to be launched from her forearm via a mount created by a smith in her world, at the same power of a harpoon gun that allows her to pierce through the fleshiest of substance and can spear through weak opponents effortlessly. Stormtrooper armor has been confirmed to be problematic, anything harder than clothing or weak leathers would be. She fixes this by getting close for precision work with the same sharp metal pieces, manually hooking the pointed ends into the gaps of the armor.
-
SHOCKING GRASP - 300 OM 600 OM
(Requires Physical Strength Prof and Debuff Prof) - It requires touching, not so much the physical strength.
Description:
Lightning dances in the user's hand or hands - using two hands doesn't make it any more powerful but allows her to attack two people at once.
Function:
Weak Paralisis - 300 OM
It is usually a small insufficient shock that merely has the chance of paralyzing the target(s) for a second or two that function as a distraction for movement usually away from the target(s).
Charged Power - 300 OM
This attack, however, can be charged for a more powerful shock that sacrifices the chance to paralyze for pure damage. This she can charge while moving, but cannot administrate the shock unless holding still and touching the intended shockee. Using it too much, or overcharging it - usually in desperation - will leave her tired and weakened.
![[Image: tumblr_maolcpnQS61qakj1do1_500.gif]](https://78.media.tumblr.com/tumblr_maolcpnQS61qakj1do1_500.gif)
Warning: Anything that involves Ash should be rated M. Possibly higher.
Erik Vrell : Ash has a 'love' fourth dimensional shape
Erik Vrell : As in its wide and unfathomable for us mere mortals

