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Move Approval V
(05-05-2018, 11:32 AM)Viola Wrote: Like this:

Haste (300) Requires: Time Manipulation, Buff, Ranged, Homing
[spoiler]
Viola focuses for 5 seconds, where she can twist and make small steps to try and avoid attacks as well as execute basic blocks. Afterwards, she chooses a target within 60m of her (this cannot be herself) but can choose to delay the casting of this spell for up to 3 seconds (with similar concentration requirements to charging it). This move is moderately tiring for Viola to use.

Once cast, the flow of time around the target is sped up for the following 15 seconds (real time). This allows them to move, think, and act twice as fast as well as charge moves and powers twice as quickly as normal. All normal time constraints are halved, including execution times (so burst movement would seem like 0.5 seconds on and 0.5 seconds off to an outsider). However, this move saps energy from those under its effects. In addition to passively suffering 30 seconds of fatigue over 15 seconds (due to them acting and experiencing twice as much), the fatigue costs of all their moves, powers, and actions (even walking and running) are actively doubled, essentially quadrupling the energy they need to spend. While under this moves effects, the target perceives everything else as moving at half speed.

Notably, the speed boost gained can be stacked with burst movement or super speed. However, whenever someone uses one of these powers while under the effects of haste, Viola suffers twice the fatigue those actions would take under normal conditions. While this move is active, her target doesn't need to stay within range or stay in sight, but she has to stand still and divert her complete focus towards maintaining it. If she loses concentration, this spell ends early. Both Viola and her target can choose to end this move early at any time.[/spoiler]

I'm gonna leave this to someone higher up. I'm generally unsure about this move in general and don't want to add/detract things from the move that is uneccessary.

As for China's second move it just sounds like your adding some fodder for survival and has no real effects. It had no change to your actual health points but makes you look more injured . Approved as a fodder move for 0 OM.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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