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Move Approval V
#80
(10-06-2017, 05:59 PM)Ebonywood Hellscythe Wrote: Telekinetic Shove (300) Requires: Telekinesis

Using her magic, Ebony can also affect other primes telekinetically in the form of a shove. This is just as tiring as a shove, takes about half a second to charge and then another half a second to execute, and feels like a shove to the recipient. While charging, Ebony can't move or use any other moves or attacks (but she can still block). When executing, appear to jolt slightly towards the direction of her target and her body will also give off a slight dark purple aura. Someone watching Ebony attentively (and with insight or the intuition to guess that she's doing something) will have a short period of time (about a fraction of a second) to brace themselves. In close range, the strength of the shove is as strong as if Ebony had physically pushed as hard as she could (without a run up). This strength drops off at further distances from Ebony (and has no effect outside her telekinesis radius). A braced opponent is unlikely to be affected much (outside of maybe shifting back a metre) unless they're in very close range. Primes with a DEF higher than Ebony's ATK are less affected, and those with a lower DEF are more affected. In general, this move is more useful against speedy targets as it can disrupt their momentum and they'll be unable to brace. However, it can be hard to hit them with it, often resulting in glancing pushes that do little as the location and direction of the shove has to be decided after the first half a second (and then a push in that place happens over the following half a second). This move typically does no damage, although being pushed into something may hurt.

RP/Fodder Notes: Ebony may use a lesser version of this move to pull friends towards her, pat them on the back, and so on in non-combat situations. General stuff she could do with her hands.

Approved!

(10-05-2017, 01:55 PM)Matthew Mcginnis Wrote: Taking Clawed Gloves back to the drawing board, as I've realized Matthew isn't ICLy ready for them yet. 
 
Counter: (300) 
When a move that requires hand to hand combat is headed at him,  should their Tec be equal, or lower than that of Matthew, Matthew is instinctively able to perform a counter move on them, blocking the move from hurting him. This is moderately exhausting, and does not do any damage to his opponents, but instead prevents moves that require hand to hand, or grappling from being effective on him, if they are about his level.

You'll need to list Foresight and Physical Strength as requirements!
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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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