10-06-2017, 03:59 AM
(10-06-2017, 01:49 AM)Ebonywood Hellscythe Wrote: @Shin:
Palm shield.
>How long does the shield last? Untill it's destroyed?
>How tiring is this?
>What does it look like?
>Where does it appear? In his hand, or floating in the air?
Unnamed:
>To clarify, if Stein is idle for 5 seconds, he basically gets a free shield that can be summoned instantly at will?
>Maybe I'm still tired, or just being stupid, but I don't quite get what you mean for most of it. Could you include an example of how it works and when Stein might use it? (Similar to what I did for Eb's Elemental Blast)
Blink Shield:
>How big is it? I'm aware you probably want it the same size as the palm shield - but put that in the move.
>What does it look like?
>This is not going to be able to block all non-super attacks without another drawback. If used to block an attack with a 3 second change that's very tiring, the chances are, this shield would be weaker. Perhaps have a hard limit on the number of uses, or maybe have it put all shield moves on cooldown for the next 30 seconds, or minute.
>Where does it appear? In his hand, or floating in the air?
Superior Blink Shield:
>How big is the shield and what does it look like?
Palm Shield lasts indefinitely, though it occupies his hands. They vanish when shattered or willed away. Palm Shields are slightly tiring to use, but he can go through a number of them quite fast during a full assault that repeated uses stack up. It appears floating just above the hand.
5 seconds is the cooldown till another one can even start manifesting. The manifesting part takes 20 seconds and a great many things can stop this, including minor damage, or Manifest ability that may be necessary to deal with a problem at hand. Both of these options then reset the Cooldown as well, so it takes ANOTHER 5 seconds for the process to even restart. I'll give a detailed example below.
Blink Shield is a VERY exhausting ability, with a hard set 5 uses with a five minute cool down to regain 1 use. Blink shield is small (does not block AoE's) but its size and appearance are unknown, being it is only present for a single instant before shattering.
For the moment, just gonna pause on the Super Defense. Might need more proficiencies to make it work better.
Example: Stein Vs. Uryu (Simplified)
Uryu:
ATK: 4
DEF: 1
SPD: 3
TEC: 3
Moves:
Arrow (Charges a single arrow. 2 seconds is average, up to 10 seconds for a single powerful shot.)
Hirenkyaku (Teleports up to 30 feet within a line of sight, cool down 25 seconds)
Arrow Volley (Stands still, charges for three seconds before releasing a flurry of arrows at a single target. Widespread damage has an AoE.)
Quote:Uryu attacks first with Arrow at base charge. Stein sees it coming and barely manages to dodge the attack. He begins charging two Palm Shields.All above visual effects are NOT set in stone, visuals at the moment (for all moves) are subject to change before final drafts.
Uryu fires another attack, Stein manages to deflect it just in time, the palm shield in his right hand cracks from the damage.
Uryu fires again, but Stein uses a combination of dodges and deflection to stave off the arrows. After five seconds, a circle begins to form behind Stein's back. The process is slow...
Uryu teleports behind Stein and fires another arrow, hoping to catch Stein off guard. He deflects, shattering the left Palm Shield. [Unnamed Technique] is ~8 seconds into manifestation.
[Option A:]
Stein manifests Palm Shield in his emptied left hand. The [Unnamed Technique] disengages, cool down timer begins before it restarts.
[Option B:]
Stein continues with one shield and attempts to dodge more, allowing the [Unnamed Technique] to finish. He then immediately begins manifesting a Palm Shield, saving the [Unnamed Technique] charge for an emergency.
[Option C:]
Stein allows it to finish, then expends the charge to create an instant Palm Shield. Not advised. Takes less time than option B, but more time than option A.
If saved: the Charge manifests as a band on the forearm.
Uryu fires a Volley of Arrows. Stein manages to deflect some, but lacks the skill or abilities to deflect all. The [Unnamed Technique] charge is hit by an arrow and immediately shatters.
The shattering does not effect Manifestation or start the Cooldown, but the charge is considered expended.
