10-04-2017, 08:42 PM
@ Matthew:
[spoiler]
I don't think that this necessarily requires a move, all you would need is a weapon that fires bullets and Master Acrobat![/spoiler]
@ Guu:
[spoiler]
Approved![/spoiler]
@ Takanomiya Hijiri:
[spoiler]
You cannot have a guaranteed block from telepathic moves-- please include something that gives room for reasonable doubt. Make it a struggle for your character; imagine that your foe's TEC is wrestling against Hijiri's. An opponent with weaker TEC would be overcome, one with equal TEC might still affect Hijiri somewhat, etc! Also, if an opponent's TEC was double that your character's, your character's defense would likely fail.
Approved![/spoiler]
[spoiler]
(10-03-2017, 05:34 PM)Matthew Mcginnis Wrote: Flip Shot -(300 OM, Ranged Proficiency.)
Flipping into the air above his opponent, Matthew will unleash a salvo of bullets that takes him about two seconds to do. They are angled so they will be harder to dodge, but easier to block. Should all of them connect the opponent will suffer modest damage. This requires both of his hands, and feet, thus is unable to be used with any other move when it is put into practice. The Flip Shot is a move that Matthew will learn IC. This takes him about fifteen seconds to recover from, and is moderately draining on his stamina to perform.
I don't think that this necessarily requires a move, all you would need is a weapon that fires bullets and Master Acrobat![/spoiler]
@ Guu:
[spoiler]
(10-03-2017, 05:45 PM)Guu Wrote: Return to Sender (300) Ranged Proficiency, Remote Control Proficiency, Ranged Materialized Proficiency, Foresight, Enhanced Senses, Telekinesis
Using a complex mixture of Foresight, Telekinesis, and Enhances Senses, she can catch projectiles within the range of telekinesis and launch them back at their owner. She can catch up to five medium sized projectiles at a time (baseball to beach ball sized), or 25 small sized projectiles (bullet sized), but her aim upon firing them back gets way more wonky the more projectiles she grabs. When she’s at her limit, she can still attempt to slow down other projectiles, though with little to no success.
She can only fire back projectiles one at a time (no all at once bombardment), and she can only fire back the projectiles up to or less than the speed they were initially fired. Same applies for damage.
Objects heavier than a cannonball would take a lot of strain to pull the move off with. Projectiles that explode on impact would fail to explode after using this move unless if Guu purchases Area Attack Proficiency.
Due to the focus required, she can’t move very fast while doing the move. Any attempts to move faster than the speed of a light walk would cause the move to fall, causing any projectiles she’s collected to plop harmlessly on the ground. The same will also happen if she holds onto a projectile for more than a second.
Approved![/spoiler]
@ Takanomiya Hijiri:
[spoiler]
(09-29-2017, 04:55 AM)Takanomiya Hijiri Wrote: Self-Controlled (300)
If Hijiri is ever affected by a Debuff which would cause him to act in a way he would not want (e.g. run away), he may choose to take two seconds to calm his thoughts. Doing so will allow him to retain control of his own mind, negating the effect that the Debuff would have had on him. Using this requires his complete focus, so he cannot move at all whilst doing so. This move tires him based on his and his opponent's TEC Stats (e.g. if their TEC is double his then blocking a move will tire him twice as much as they were tired using it).
You cannot have a guaranteed block from telepathic moves-- please include something that gives room for reasonable doubt. Make it a struggle for your character; imagine that your foe's TEC is wrestling against Hijiri's. An opponent with weaker TEC would be overcome, one with equal TEC might still affect Hijiri somewhat, etc! Also, if an opponent's TEC was double that your character's, your character's defense would likely fail.
(10-04-2017, 02:24 PM)Takanomiya Hijiri Wrote: Battle Rabbit Form [Tier 1 Power-Up]
Stats: +2 /+2 /+1 /+0
In a bright flash of white light, Hijiri enters his 'true' form; replacing his shirt and jacket with a long black coat with slits over the shoulders, his shoes with a pair of white boots, and giving him a pair of fingerless gloves. His trousers become slightly looser and less formal, but don't change all that much. Also, a faintly glowing purple gem forms on his chest, a pair of white rabbit ears appear on his head, and he also grows a rabbit-like tail... though this last part is covered by his clothes.
Approved![/spoiler]
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