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Interest: Become a God-Mind
#72
I don’t mind getting on with the show. Sorry for bringing Tearen on a trip in my last post ^^;

Btw, I hope to get telekinesis with this thread, along with the two moves I’ve been trying to get through move approvals the past week.

Edit: Bought Telekinesis and the moves ahead of time, leaving them here for reference

[spoiler]Return to Sender (300) Ranged Proficiency, Remote Control Proficiency, Ranged Materialized Proficiency, Foresight, Enhanced Senses, Telekinesis
Using a complex mixture of Foresight, Telekinesis, and Enhances Senses, she can catch projectiles within the range of telekinesis and launch them back at their owner. She can catch up to five medium sized projectiles at a time (baseball to beach ball sized), or 25 small sized projectiles (bullet sized), but her aim upon firing them back gets way more wonky the more projectiles she grabs. When she’s at her limit, she can still attempt to slow down other projectiles, though with little to no success.
She can only fire back projectiles one at a time (no all at once bombardment), and she can only fire back the projectiles up to or less than the speed they were initially fired. Same applies for damage.
Objects heavier than a cannonball would take a lot of strain to pull the move off with. Projectiles that explode on impact would fail to explode after using this move unless if Guu purchases Area Attack Proficiency.
Due to the focus required, she can’t move very fast while doing the move. Any attempts to move faster than the speed of a light walk would cause the move to fail, causing any projectiles she’s collected to plop harmlessly on the ground. The same will also happen if she holds onto a projectile for more than a second.


Noodle Tendrils (300) Ranged Proficiency, Ranged Materialized Proficiency, Debuff Proficiency, Foresight, Enhanced Senses
Whenever an opponent is within range of her senses, she can summon a pair of noodle arms to burst out of the ground, latching onto a single opponent and digging into their skin causing minor damage. The arms do not break the earth when they are summoned, it breaks like someone punching through paper and the texture of the ground warps like cheap video game graphics. She can latch onto any one target within her range unless said opponent has Suppression, in that case Guu must be able to see her target in order to use this move.
The victim cannot move 15 feet from the root of the tentacles in all directions. Flight based characters are held close to the ground, speedy characters are kept in a single small area. They can still attack and dodge, mobility is barely hampered as long as they don’t attempt to leave the radius of the roots.
The strength of said tendrils is based on Guu’s ATK. Characters with a higher ATK can rip out the tendrils. Fast characters with Suppression can outrun the tendrils.
This move can last up to 30 seconds without much strain, but maintaining them after that will begin to majorly deplete her energy. When she chooses to dismiss this move, the tendrils retract into the hole they came from and the ground mends back together.
This move can only be used once per battle, and can only be used on a single opponent.[/spoiler]
[Image: MUsY55C.jpg][float=right][Image: sN7AejK.jpg][/float]


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Interest: Become a God-Mind - by Tearen Wover - 07-08-2017, 10:59 PM

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