10-03-2017, 10:14 AM
@ Desman Black:
[spoiler]
This updated move is approved![/spoiler]
@ Clownpiece:
[spoiler]
Yes, you can upgrade in that way. Approved![/spoiler]
@ Matt:
[spoiler]
Approved!
Approved!
Approved!
Approved!
If these can be used to execute attacks and defend against attacks, they are 600 OM. Also, by "ten seconds to manifest", do you mean that it takes 10 seconds for the claws to be drawn out of the gloves?[/spoiler]
[spoiler]
(10-01-2017, 10:38 AM)Desman Black Wrote: Elementsl Shot: A shot made of pure energy around 6-7 inches in diameter with an effective range of about 2.5 m. It is shot from Des's arm cannon (or his right hand if in human form), can be shot while moving but gives -0.5 speed form the first to last shot. Vissualy simmiler to a kamahamaha wave, except without the tail and chages colors depending on the dominent element in the area (technically doesn't effect the shot becurse of what is treated as "fluff information" in the omniverse but does change the elemental allightment of shot). Can be aimed while standing still and can shot 1 shot per second for 3 secs, requires 1 second charging time between rounds. Moves slightly slower then a bullet. Only requires focus when aiming and drains stamina slightly, effects become noticeable after 6 rounds.
Just a quick simple update I've been meaning to do since I first got my alt form. Additions in bold.
This updated move is approved![/spoiler]
@ Clownpiece:
[spoiler]
(10-01-2017, 11:58 PM)Clownpiece Wrote: Throwing this in because I'm inches away from 4.
Is upgrading possible? Like, paying the difference (200 OM in this case), and having the T2 version of this attack but no T1 version of it?
T2 Super Utility: It's Lunatic Time! (Req. Lampad's Torch, Ranged, Area Attack, Buff) (800):
Clownpiece sweeps her torch in front of her, casting its purple glow over her allies. The light inspires a madness that brings out their true strength, granting +8 ATK for 1 post, spread out through up to 8 allies in the manner of her choosing. In order for an ally to be buffed, they must be within 20 meters of her, and be able to see the light, even if it's just out of their peripherals.
Yes, you can upgrade in that way. Approved![/spoiler]
@ Matt:
[spoiler]
(10-02-2017, 10:38 PM)Matthew Mcginnis Wrote: Bo-Staff/Fighting Sticks Hybrid (600 OM, Physical Strength):
The Bo Staff Length is 1.4 m (4 ft 7 in) tall and 15 cm (5.9 in) circumference. (6 ft) tall and 1 in (25 mm) in diameter in the form of a staff is the length of the staff when it is in staff mode. This staff is made out of a dark gray metal. When the staff is split apart into Escrima Stick mode it is 26" to 28".long. The staff is good for melee, as are the Eschrima Sticks. They're made for non-lethal, and have no hidden blades, or anything. This is moderately draining on his stamina to use, and takes him eight seconds to materialize, initially. Afterward, he can summon it whenever he wants without any effort whatsoever.
The damage of the Bo Staff is moderate, at best. The damage of the Escrima sticks is heavy. Switching between them takes about eight seconds. While the bo staff has the reach of a long sword, the Escrima are made so that they don't have a very long reach, and thus could not be used to effectively counter a sword, or similar weapon. The Bo Staff/Fighting Stick Hybrid is also made out of metal, meaning those with magnetic moves could nullify these devices, should the need arise to do so.
Approved!
Quote:Head Drum Solo (300 OM, Physical Strength):
A move that requires his complete and total focus, preventing the use of any other moves when it is deployed. For this to work, he must first be very close to where his opponent is positioned as well. The move can be thwarted by simply side-stepping, or running away, or grabbing his hands. The move requires both of his hands, and takes a moderate amount of his stamina. What this move entails is turning his opponent's head into a drum with his Escrima Sticks, and doing about 14 strikes on the head, each of them doing moderate damage although it will add up. This takes him about eight seconds to set up, and 5 seconds to perform. Usually this move is used best when his opponents are somehow immobilized, as they would be unable to dodge/block it. However, it can be used when they are not, at the risk of being countered.
Approved!
Quote:Feint Punch: (300 OM, Physical Strength)
Feint Punch is a move that can be stopped by anyone who can read his body language. In addition, if the opponent has both of their hands free they could likely easily counter this move. Furthermore, the Feint Punch could be blocked by anyone with a shield, or barrier move of any kind. Feint Punch is a move also capable of being blocked or disabled by anyone with Debuff moves that could immobilize the hands.
Feint Punch is a move that requires both of Matthew's hands in order to utilize. This means he cannot use other moves when he is using Feint Punch. It requires his full concentration, much like Head Drum Solo does. It takes him about 7 seconds to execute the Feint Punch, and drains a moderate amount of his stamina when it is used.
The actual execution of Feint Punch is rather simple. One of his punches will be aimed at the opponent's head, but that is the distraction. The real blow is aimed at the stomach of the opponent, headed at speeds of 25 MPH. This will only deal moderate damage, however.
Approved!
Quote:Head Scissor Smash Down (300 OM, Physical Strength):
Head Scissor Smash Down is a move that requires his complete concentration. What this means is that he cannot use other moves. The Head Scissor Smash Down requires the use of both of his legs, thus preventing evasion or dodging. In addition, he must be close to his opponent in order to execute the move. Another proviso of the move is that he must have his hands free, so he can't wield anything. The Head Scissor Smash Down is a technique that was based off of wrestling. The move could be interrupted by attacking him mid move.
Head Scissor Smash Down involves him wrapping his legs around an opponent's neck, much like scissors. Once he has successfully done this, he will slam his opponent into the ground, dealing heavy damage to them.
Approved!
Quote:Clawed Gloves (300 OM, Physical Strength): A set of what appear to be regular biker gloves, but that can become clawed. The claws may only be about three - five inches long, however they are sharp enough so they can pierce into a wall and stick there, allowing climbing (RP Flavor) but also be used to slash an opponent if their armor is inferior to that of Matthew. (DEF lower than ATK.) The clawed gloves could also be used to counter blades that are headed his way of course, although that has never actually been tested. They are moderately draining on his stamina, and do modest damage. Takes about ten seconds to manifest.
If these can be used to execute attacks and defend against attacks, they are 600 OM. Also, by "ten seconds to manifest", do you mean that it takes 10 seconds for the claws to be drawn out of the gloves?[/spoiler]
New to the Omniverse? Don't be afraid to PM me for assistance!
Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


