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Move Approval V
#57
(09-29-2017, 08:21 AM)Matthew Mcginnis Wrote: Alright, commencing move write up. Also purchased the Energy Blast Attachment.  Here's my attempted rewrite of the Bo-Staff, and the Head Drum Solo. 

Bo-Staff/Fighting Sticks Hybrid (600 OM,  Physical Strength): 

The Bo Staff Length is 1.4 m (4 ft 7 in) tall and 15 cm (5.9 in) circumference. (6 ft) tall and 1 in (25 mm) in diameter in the form of a staff is the length of the staff when it is in staff mode. This staff is made out of a dark gray metal. When the staff is split apart into Escrima Stick mode it is 26" to 28".long. The staff is good for melee, as are the Eschrima Sticks. They're made for non-lethal, and have no hidden blades, or anything. This is moderately draining on his stamina to use, and takes him eight seconds to materialize, initially. Afterward, he can summon it whenever he wants without any effort whatsoever. 

The damage of the Bo Staff is moderate, at best. The damage of the Escrima sticks is heavy.  Switching between them takes about eight seconds. While the bo staff has the reach of a long sword, the Escrima are made so that they don't have a very long reach, and thus could not be used to effectively counter a sword, or similar weapon. The Bo Staff/Fighting Stick Hybrid is also made out of metal, meaning those with magnetic moves could nullify these devices, should the need arise to do so. 

Head Drum Solo (300 OM, Physical Strength): 

A move that requires his complete and total focus,  preventing the use of any other moves when it is deployed. For this to work, he must first be very close to where his opponent is positioned as well. The move can be thwarted by simply side-stepping, or running away, or grabbing his hands. The move requires both of his hands, and takes a moderate amount of his stamina. What this move entails is turning his opponent's head into a drum with his Escrima Sticks, and doing about 14 strikes on the head, each of them doing moderate damage although it will add up. This takes him about eight seconds to set up, and 5 seconds to perform. Usually this move is used best when his opponents are somehow immobilized, as they would be unable to dodge/block it. However, it can be used when they are not, at the risk of being countered.

Feint Punch: (300 OM, Physical Strength)


Feint Punch is a move that can be stopped by anyone who can read his body language. In addition, if the opponent has both of their hands free they could likely easily counter this move. Furthermore, the Feint Punch could be blocked by anyone with a shield, or barrier move of any kind. Feint Punch is a move also capable of being blocked or disabled by anyone with Debuff moves that could immobilize the hands. 

Feint Punch is a move that requires both of Matthew's hands in order to utilize. This means he cannot use other moves when he is using Feint Punch. It requires his full concentration, much like Head Drum Solo does. It takes him about 7 seconds to execute the Feint Punch, and drains a moderate amount of his stamina when it is used. 

The actual execution of Feint Punch is rather simple. One of his punches will be aimed at the opponent's head, but that is the distraction. The real blow is aimed at the stomach of the opponent, headed at speeds of 25 MPH. This will only deal moderate damage, however. 


Head Scissor Smash Down (300 OM, Physical Strength): 


Head Scissor Smash Down is a move that requires his complete concentration. What this means is that he cannot use other moves. The Head Scissor Smash Down requires the use of both of his legs, thus preventing evasion or dodging. In addition, he must be close to his opponent in order to execute the move. Another proviso of the move is that he must have his hands free, so he can't wield anything. The Head Scissor Smash Down is a technique that was based off of wrestling. The move could be interrupted by attacking him mid move. 

Head Scissor Smash Down involves him wrapping his legs around an opponent's neck, much like scissors. Once he has successfully done this, he will slam his opponent into the ground, dealing heavy damage to them. 


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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