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Omniverse Trading Card Game
#39
I agree that health should reset at the end of each fight. First of all, that's how it's done in the Omniverse (technically health carries over but i can't think of an instance when someone didn't have time to recover after a fight. Minus Sasuke.)

Ooh that's a good point about venues. So what exactly is the function of Setting cards? Venues feel like Setting cards in itself.

Mooooar ideas! (Sorry if I'm swamping up the thread)

Literally a Giant Pit of Lava
Ashen Steppes Venue - 4 OM
Only Primes may fight. All combatants start with 1 less health.

Group Writing Bonus
Event
If you control more than one Prime, gain 1 OM for this turn only.

Exemplary Writing Bonus
Event
If you won a Plot Card this round, put a counter on a Prime. The controller of that Prime gains 1 OM.

Curse of the High Tide
Plot Card - 1 SP
Put a counter on a random Prime you control. Every time that Prime enters a Combat, flip a coin. Heads, keep the counter, Tails, pass it onto a Prime of your choice. At the beginning of your sixth turn, give whoever does not control the counter the SP reward and send the Prime that has the counter to the Nexus.

And for old times...
Dr. McNinja
Level 3 Prime - Ambrosia
Power: Master Acrobat
Special Effect: BASE! - Dr. McNinja can attack the same turn he is played.
"Was also a ninja"
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Omniverse Trading Card Game - by Hiro Protagonist - 02-08-2017, 09:21 AM

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