09-26-2017, 08:42 AM
(This post was last modified: 09-26-2017, 03:30 PM by Jack Darby.)
Bo-Staff/Fighting Sticks Hybrid (600 OM, Physical Strength):
1.4 m (4 ft 7 in) tall and 15 cm (5.9 in) circumference. (6 ft) tall and 1 in (25 mm) in diameter in the form of a staff is the length of the staff when it is in staff mode. This staff is made out of a dark gray metal. When the staff is split apart into Escrima Stick mode it is 26" to 28".long. The staff is good for melee, as are the Eschrima Sticks. They're made for non-lethal, and have no hidden blades, or anything. This is moderately draining on his stamina to use, and takes him eight seconds to materialize, initially. Afterward, he can summon it whenever he wants without any effort whatsoever.
Feint Punch: (300 OM, Physical Strength)
Feint Punch is an attack that is moderately draining on Matthew's stamina. This move involves a punch aimed at the head, but that is a feint. The real blow is aimed at the stomach of his opponent, and hits at speeds of 25 MPH. This does moderate damage, and takes him 8 seconds in order to perform this move successfully.
Head Drum Solo (300 OM, Physical Strength):
Head Drum Solo is a technique that he can only do when he gets close to his opponents. Taking out his Escrima sticks, he'll get close to his opponents, and use their heads as a drum. Each strike will do low damage, and it has 14 strikes on their head. 45 Second Cool down when it has been used, takes him ten seconds to do. It is moderately draining on his stamina.
Head Scissor Smash Down (300 OM, Physical Strength):
First, Matthew will attempt to get his opponent into a set of head scissors. Should this succeed, he will smash their skull into the ground. The head scissors doesn't do any damage, but the smash does medium damage. Takes him about 20 seconds to use, 45 second cool down. The Head Scissor Smash Down is one of the CQC techniques that Matthew learned from his time in Cadmus. It's moderately draining on his stamina.
Energy Blast Attachment (300 OM, Ranged Proficiency):
A modification that can be installed on the Wrist Guns, so as to change them from bullets to energy beams. While this may reduce the ammunition to seven shots, before the power pack must be changed out, it ups the damage to moderate with each shot. This takes him about 5 seconds to swap. Should he run out of shots, or miss every time, it takes him about 7 seconds to recharge. This is moderately draining on his stamina, and has a range of 45 feet, compared to the others.
