09-22-2017, 05:55 AM
(This post was last modified: 04-19-2018, 02:09 PM by Takanomiya Hijiri.)
Statistics
ATK: 3
Even in his human form, Hijiri is far stronger than a normal person; he's right at the very limits of human strength, in fact.
DEF: 2
In his human form, Hijiri is as muscular as the average athlete, which gives him the resilience to take a few punches... but nothing out of the ordinary; swords, guns & the like can harm him just as easily as they can anyone else.
SPD: 5
By gathering great amounts of Omnilium, Hijiri has increased his speed so much since coming to the Omniverse that he is now even faster in his Human Form than he would have been at his most powerful back in his own reality.
TEC: 4
Having been trained in combat from a very young age, like all of his race, Hijiri has become an extremely skilled combatant.
Proficiencies
Physical Strength
Not all Battle Rabbits prefer melee combat to ranged, but most do, and Hijiri is no exception. As one might expect of a race of beings willing to actually include the word 'battle' in their own name for their species, skilled fighters are by no means a rarity amongst their people.
Ranged Proficiency
Since coming into contact with Coruscant's criminal underworld (and realising that the abilities he relied on back home are much weaker here in the Omniverse), Hijiri has grown to appreciate the value of a good gun.
Buff Proficiency
Hijiri is so badass that everyone else around him seems to become more badass simply by virtue of being nearby.
Powers
Master Acrobat
As a skilled martial artist, Hijiri has learned many acrobatic techniques.
Flight
IMPORTANT: Hijiri cannot actually fly. This power was bought solely to be used as a prerequisite for moves. When being used outside of a move, use Master Super Jumping instead. Also, see Graviton-Variance Super Jumping (Fodder Move) for the use of Super Jumping in conjunction with Personal Gravity Manipulation (1200 OM Move).
Master Super Jumping
Thanks to the Battle Rabbits' innate ability to manipulate gravity, Hijiri can jump distances of up to 60 metres; much further than his human body ought to be capable of.
Burst Movement
Hijiri is fit enough to put on a huge (albeit brief) burst of speed at a moment's notice.
Super Speed
As a Battle Rabbit, Hijiri can move far faster than one would expect of a human.
ATK: 3
Even in his human form, Hijiri is far stronger than a normal person; he's right at the very limits of human strength, in fact.
DEF: 2
In his human form, Hijiri is as muscular as the average athlete, which gives him the resilience to take a few punches... but nothing out of the ordinary; swords, guns & the like can harm him just as easily as they can anyone else.
SPD: 5
By gathering great amounts of Omnilium, Hijiri has increased his speed so much since coming to the Omniverse that he is now even faster in his Human Form than he would have been at his most powerful back in his own reality.
TEC: 4
Having been trained in combat from a very young age, like all of his race, Hijiri has become an extremely skilled combatant.
Proficiencies
Physical Strength
Not all Battle Rabbits prefer melee combat to ranged, but most do, and Hijiri is no exception. As one might expect of a race of beings willing to actually include the word 'battle' in their own name for their species, skilled fighters are by no means a rarity amongst their people.
Ranged Proficiency
Since coming into contact with Coruscant's criminal underworld (and realising that the abilities he relied on back home are much weaker here in the Omniverse), Hijiri has grown to appreciate the value of a good gun.
Buff Proficiency
Hijiri is so badass that everyone else around him seems to become more badass simply by virtue of being nearby.
Powers
Master Acrobat
As a skilled martial artist, Hijiri has learned many acrobatic techniques.
Flight
IMPORTANT: Hijiri cannot actually fly. This power was bought solely to be used as a prerequisite for moves. When being used outside of a move, use Master Super Jumping instead. Also, see Graviton-Variance Super Jumping (Fodder Move) for the use of Super Jumping in conjunction with Personal Gravity Manipulation (1200 OM Move).
Master Super Jumping
Thanks to the Battle Rabbits' innate ability to manipulate gravity, Hijiri can jump distances of up to 60 metres; much further than his human body ought to be capable of.
Burst Movement
Hijiri is fit enough to put on a huge (albeit brief) burst of speed at a moment's notice.
Super Speed
As a Battle Rabbit, Hijiri can move far faster than one would expect of a human.