09-14-2017, 04:55 AM
@Yuuka, Daniel: Yeah. You're right.
My reasoning before was that it's similar to something like Dane's muffle which stops an opponent from hearing him. Because Clown's move isn't screwing up their senses in general, it's just constantly providing false information when they try to use them on Clown. Akin to having an invisible decoy only detectable by ES, or making a fancy shield of sorts.
If a shapeshift user got suppression, and then got a move that made them appear (through insight and ES) as if they were the thing they shapeshifting into, that wouldn't need debuff. It would obviously need a drawback, but it wouldn't need debuff prof.
But making a move which targets other people to make their senses not work properly on the shapeshifted person, and instead provide the information they expected to find, would need debuff.
As in, it's the difference between cursing an opponent and saying "your senses will derp when used on me" and "I'll channel my protective aura to show false information, and people will receive that if they try to sense me".
An analogy would be comparing it to, again, muffle. "You can't hear me." And "I'll stop all sound leaving my body."
The latter in both of these cases is substantially different. While the overall impact might be the same, with the former, the move would directly be applying a negative effect to opponents.
With the latter, the opponents hearing or senses are actually working perfectly. But since only false information is leaving Clown, or no sound at all is leaving Dane, they will naturally receive the false information instead, and won't hear anything.
It's the difference between a global AoE saying "you will think I am painted red", or targeting yourself to make you look like you're painted red.
Which would be different from having a slowness AoE centered around yourself, because you are still targeting your opponents since they're in the AoE range.
Although, that said, thinking on everything, Clown's current move would need Debuff, and Area, and likely homing. Since, it is worded as affecting everyone with fancy senses in the area, rather than being a self targeting thing that makes Clown appear strange through Sense powers.
Clown's thing is screwing with other people's minds. Hence, yeah. Clown's move would 100% require debuff. And AoE. And homing.
My mistake, I misread the start slightly before.
My reasoning before was that it's similar to something like Dane's muffle which stops an opponent from hearing him. Because Clown's move isn't screwing up their senses in general, it's just constantly providing false information when they try to use them on Clown. Akin to having an invisible decoy only detectable by ES, or making a fancy shield of sorts.
If a shapeshift user got suppression, and then got a move that made them appear (through insight and ES) as if they were the thing they shapeshifting into, that wouldn't need debuff. It would obviously need a drawback, but it wouldn't need debuff prof.
But making a move which targets other people to make their senses not work properly on the shapeshifted person, and instead provide the information they expected to find, would need debuff.
As in, it's the difference between cursing an opponent and saying "your senses will derp when used on me" and "I'll channel my protective aura to show false information, and people will receive that if they try to sense me".
An analogy would be comparing it to, again, muffle. "You can't hear me." And "I'll stop all sound leaving my body."
The latter in both of these cases is substantially different. While the overall impact might be the same, with the former, the move would directly be applying a negative effect to opponents.
With the latter, the opponents hearing or senses are actually working perfectly. But since only false information is leaving Clown, or no sound at all is leaving Dane, they will naturally receive the false information instead, and won't hear anything.
It's the difference between a global AoE saying "you will think I am painted red", or targeting yourself to make you look like you're painted red.
Which would be different from having a slowness AoE centered around yourself, because you are still targeting your opponents since they're in the AoE range.
Although, that said, thinking on everything, Clown's current move would need Debuff, and Area, and likely homing. Since, it is worded as affecting everyone with fancy senses in the area, rather than being a self targeting thing that makes Clown appear strange through Sense powers.
Clown's thing is screwing with other people's minds. Hence, yeah. Clown's move would 100% require debuff. And AoE. And homing.
My mistake, I misread the start slightly before.
