09-12-2017, 08:42 PM
Summer:
Signature Weapon
Bullwhip (Physical) (600) (Both):
[spoiler]A recreation of the weapon given to Summer during the Hero's Graveyard. It is a 10 foot long, 12 plait, kangaroo hide whip. While not one of the strongest weapons out there, with a well-aimed hit, it’s capable of wrapping around an object or person, allowing the wielder to drag it to them, or vice-versa. His ATK needs to be higher than the enemy's in order to drag them in, and at least twice as high for him to do it easily. For some unknown reason, it plays the theme song to "Indiana Jones" whenever it's cracked.[/spoiler]
Signature Move
Lightning Strike (Physical) (300) (Summer):
[spoiler]By channeling the power of a lightning strike through one of his limbs, Summer can unleash an incredibly powerful strike, carrying both the speed and strength of lightning. Without any windup, he unleashes a blow towards the enemy in the form of either a kick or a punch, striking faster than the blink of an eye with a shot that, if it lands, hits with enough force to send opponents flying back a few meters. Dealing with such extreme forces comes at a cost, however. A successful punch fractures the bones in Summer’s hand, and possibly his arm as well if he’s unlucky, while a successful kick fractures, or possibly even outright breaks his leg. Though he can continue to strike even after he’s broken many bones, overdoing it with the same limb causes larger breaks, and eventually an unplanned amputation. Channeling the power takes around three seconds, which he can do while moving, but attacking or getting hit breaks his concentration, and must be used the moment it’s ready. Has a surprisingly low magic cost, leaving Summer simply winded and wounded after use.[/spoiler]
OR
High Pressure System (Ranged, Ranged Materialize, Area Shield, Buff) (600) (Sonny):
[spoiler]As the same spirit of weather that his other half is, Sonny isn’t any sturdier than Summer. His resilience instead comes from the half of their split power he was left with, dispersion and destruction. He is naturally enveloped in a warm, glowing aura that softens oncoming blows (this is simply represented through his DEF, just being a fancy way to describe it.) This aura can be channeled even further, however, granting him something a bit tougher than his standard defense. By slightly increasing the strength of his aura over the course of 5 seconds, a process he must remain totally still for, it becomes just powerful enough to deflect attacks that would otherwise have been glancing blows, allowing him to take less needless damage. However, this doesn’t affect direct hits in the least. If it hits him straight on, he’s still taking the full force of it. This increased defense, though not incredibly taxing to maintain, is something he’s only capable of sustaining it for around a minute at a time, and leaves him unable to use other magic while he is concentrating on it. He is, however, able to move about, strike, and defend freely during this time, only his spell use is hindered.
Alternatively, he’s capable of granting this aura to an ally for a short time. Sonny concentrates for 10 seconds, slowly enveloping a chosen ally within 10 meters of him in a self-sustaining, miniaturized high pressure system. Both of them must remain still for this to work. This system looks and acts exactly like his own natural dispersion aura, being a defense that works through deflecting glancing damage and keeping needless hurt down, while doing nothing to direct hits. Despite being a boon, the spell is crafted more like a curse, as it feeds off the energy of the person it is attached to rather than Sonny’s energy, though it drains their energy at twice the rate, only allowing them to maintain it for about half a minute. There is a slight tweak to the curse-like nature of the spell which allows the shielded person to break it when they want, however, preventing him from wearing out allies too much, but also preventing him from placing it on an enemy and drain their energy without a fight. However, unlike Sonny's own version, which he must maintain, this version of the aura is a passive spell, and allies who are granted it aren't hindered, being able to fight, use spells and powers, and in general do everything they could do as if they didn't have it.[/spoiler]
Depending on whether Summer or Sonny is active. They can't use each other's moves >.>
If Summer's active, Lightning Strike is the sig and High Pressure System doesn't exist.
If Sonny's active, High Pressure System is the sig and Lightning Strike doesn't exist.
Signature Weapon
Bullwhip (Physical) (600) (Both):
[spoiler]A recreation of the weapon given to Summer during the Hero's Graveyard. It is a 10 foot long, 12 plait, kangaroo hide whip. While not one of the strongest weapons out there, with a well-aimed hit, it’s capable of wrapping around an object or person, allowing the wielder to drag it to them, or vice-versa. His ATK needs to be higher than the enemy's in order to drag them in, and at least twice as high for him to do it easily. For some unknown reason, it plays the theme song to "Indiana Jones" whenever it's cracked.[/spoiler]
Signature Move
Lightning Strike (Physical) (300) (Summer):
[spoiler]By channeling the power of a lightning strike through one of his limbs, Summer can unleash an incredibly powerful strike, carrying both the speed and strength of lightning. Without any windup, he unleashes a blow towards the enemy in the form of either a kick or a punch, striking faster than the blink of an eye with a shot that, if it lands, hits with enough force to send opponents flying back a few meters. Dealing with such extreme forces comes at a cost, however. A successful punch fractures the bones in Summer’s hand, and possibly his arm as well if he’s unlucky, while a successful kick fractures, or possibly even outright breaks his leg. Though he can continue to strike even after he’s broken many bones, overdoing it with the same limb causes larger breaks, and eventually an unplanned amputation. Channeling the power takes around three seconds, which he can do while moving, but attacking or getting hit breaks his concentration, and must be used the moment it’s ready. Has a surprisingly low magic cost, leaving Summer simply winded and wounded after use.[/spoiler]
OR
High Pressure System (Ranged, Ranged Materialize, Area Shield, Buff) (600) (Sonny):
[spoiler]As the same spirit of weather that his other half is, Sonny isn’t any sturdier than Summer. His resilience instead comes from the half of their split power he was left with, dispersion and destruction. He is naturally enveloped in a warm, glowing aura that softens oncoming blows (this is simply represented through his DEF, just being a fancy way to describe it.) This aura can be channeled even further, however, granting him something a bit tougher than his standard defense. By slightly increasing the strength of his aura over the course of 5 seconds, a process he must remain totally still for, it becomes just powerful enough to deflect attacks that would otherwise have been glancing blows, allowing him to take less needless damage. However, this doesn’t affect direct hits in the least. If it hits him straight on, he’s still taking the full force of it. This increased defense, though not incredibly taxing to maintain, is something he’s only capable of sustaining it for around a minute at a time, and leaves him unable to use other magic while he is concentrating on it. He is, however, able to move about, strike, and defend freely during this time, only his spell use is hindered.
Alternatively, he’s capable of granting this aura to an ally for a short time. Sonny concentrates for 10 seconds, slowly enveloping a chosen ally within 10 meters of him in a self-sustaining, miniaturized high pressure system. Both of them must remain still for this to work. This system looks and acts exactly like his own natural dispersion aura, being a defense that works through deflecting glancing damage and keeping needless hurt down, while doing nothing to direct hits. Despite being a boon, the spell is crafted more like a curse, as it feeds off the energy of the person it is attached to rather than Sonny’s energy, though it drains their energy at twice the rate, only allowing them to maintain it for about half a minute. There is a slight tweak to the curse-like nature of the spell which allows the shielded person to break it when they want, however, preventing him from wearing out allies too much, but also preventing him from placing it on an enemy and drain their energy without a fight. However, unlike Sonny's own version, which he must maintain, this version of the aura is a passive spell, and allies who are granted it aren't hindered, being able to fight, use spells and powers, and in general do everything they could do as if they didn't have it.[/spoiler]
Depending on whether Summer or Sonny is active. They can't use each other's moves >.>
If Summer's active, Lightning Strike is the sig and High Pressure System doesn't exist.
If Sonny's active, High Pressure System is the sig and Lightning Strike doesn't exist.
![[Image: ZpWQiiu.gif]](https://i.imgur.com/ZpWQiiu.gif)

