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Move Approval V
#10
@ Captain Cold:

[spoiler]
(09-08-2017, 09:17 PM)Captain Cold Wrote: Cold Grenade (300) - Ranged, Debuff

Small grenades that pack of a punch of ice. Can be thrown by hand or fired from the Cold Gun. Once they actually explode, anything around it can be temporarily frozen (or slowed) depending on the size of it and whether or not it's moving. Either way it's going to hurt.

What is the grenade's area of effect once it has exploded? By "anything around it", do you mean the environment as well as player characters? If you want to include an environmental hazard in your grenade's effects and harm player characters, that will be 600 OM. Then you'll need to specify how long the hazard lasts and what it does to disrupt a foe's attacks.

What is the range of this attack? What is the rate of fire? What are the drawbacks?

One other thing. When you say temporarily frozen or slowed depending on the size/movement of something... we need specifics. I honestly don't understand what the effects of this could be based on that description. How long would a character be temporarily frozen or slowed? How does the effect of this attack change depending on an opponent's size or movement?[/spoiler]

@ Heidi:

[spoiler]
(09-09-2017, 10:50 PM)Heidi Wrote: Lightsaber (600) - Requires: Physical Proficiency

Heidi wields a particularly short and thin double-bladed lightsaber staff. The handle is about 16 inches long and rather thin, compared to the usual double-bladed lightsabers that tend to be closer to 23 inches. Within this lightsaber are two small Lambent crystals, either or both of which may be used by Heidi to produce a pink lightsaber blade two and a half feet long. Eiter or both of these blades can be produced in less than a second.

Heidi has two different uses for this weapon.

The first use of this weapon is singled bladed. Heidi summons a single pink lightsaber blade 2 and a half feet long. When only one blade is active, Heidi is better able to aim and block and control her own actions in combat.

The second use of this weapon is double bladed. Heidi summons  two pink lightsaber blades, each two and a half feet long, from either end of her saber. When using both blades, Heidi’s concentration and aim depletes, but her rate of striking increases.

In either scenario, Heidi uses an amateurish version of Form VI lightsaber combat, the Ataru or “The Way Of The Hawk Bat”. This is an aggressive, acrobatic style. A practitioner of this form uses high-speed movements, impossible leaps, and deadly strikes. To an outsider, it appears as a wild rush of movement.

Heidi’s superhuman natural inclination towards acrobatics and leaping make her a “natural” in the art form, to say the least. She has yet to train more than a few hours.

Heidi uses her other moves in combination with her Ataru training.

Noted Ataru Practitioners: Yoda and Qui-Gon Jinn

Looks good. Approved![/spoiler]

@ Ok Dongja:

[spoiler]
(09-10-2017, 10:51 PM)Ok Dongja Wrote: [Image: 1403419474_s][Image: 1431051085_s]
Push: Ahp and Pull: Lahb (600) (Requires Telekinesis)
After concentrating for three seconds, Dongja conjures one of the characters above in mid-air. Dongja then selects one target, which then feels a powerful pushing or pulling force (like that of two people pushing or tugging) that, if unopposed, will move the target exactly 25 feet either away or towards Dongja at 5 feet per second. While this movement is happening, Dongja can act as normal. This causes no damage by itself. During the focusing time, the target must be moving slow enough that Dongja can track its exact position visually. The direction is quite exact - for example, if you happen to be above Dongja at the time of casting, you will move vertically upwards 25 feet unless you have some way of stopping yourself. This move can be fairly exhausting. If Dongja uses it multiple times, it will certainly exhaust him. No spells can be cast at the same time as others.

Can this move be interrupted?

Quote:[Image: 2436984D54746A223310EE]
Teeth: Chi (300) (Requires Physical Strength)
This spell is cast instantaneously with no concentration. Dongja conjures the character for teeth above in mid-air. Then his mouth and jaw grows to two times its size, and his teeth turns jagged and sharp. He bites down on a target, doing good damage. But they are still his teeth. Anything that would hurt or otherwise damage teeth will still affect it normally. This move is not very exhausting, but has a cooldown of 13 seconds. As long as no spell is being cast at the same time as this one, this can be cast any time.

Approved![/spoiler]
[Image: hnc9xy5]
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Gamzee Makara Wrote:S’aight. After all, dogs have a tendency to motherfuckin’ bite.


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Move Approval V - by Jade Harley - 09-08-2017, 08:03 PM

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