09-06-2017, 10:30 PM
@ Yuuka Kazami:
[spoiler]
If you can throw your knives AND slit people's throats with them, that's variable. Change the price to 600 OM, please.
Does it cause any fatigue whatsoever to pull the scythe back to her, and does this fatigue interfere much with her fighting ability? I'm asking because you're gonna need a better drawback than what you have already.[/spoiler]
@ Ebonywood Hellscythe:
[spoiler]
Okay, no! I'm not going to approve this move. This is just absurdly long-- almost 900 words for a 300 OM move isn't efficient, especially on a site like this. It shouldn't take more than thirty seconds to a minute for someone to determine just what, exactly, a move does, even a COMPLICATED move, and a move of this size would seriously stress out the people you write with. Surely you can simplify this somewhere and cut out all the fluff. Please, look at the Move Examples section of the rules if you need an idea of how long a 300 OM move is supposed to be.[/spoiler]
[spoiler]
(09-04-2017, 11:49 PM)Yuuka Kazami Wrote: Generic moves for secondaries time, don't mind me. Not entirely sure if I HAVE to class throwing and regular knives as different for the first move, since Yuriko tends to use them in combination/interchangeably.
Knives [300 OM, Requires Physical Strength, Ranged Proficiency]
Yuriko makes it a habit to carry no less than fifty on her at all times, of varying types. You never know what you'll need them for, of course.
They're good for all the things one could possibly imagine them as being good for. Stabbing people. Slitting throats. She's even trained to throw them- though her effective range with them is only about thirty feet, her typical overhand throw isn't blindingly fast or anything, and it's not easy to aim them without concentration. In the end they're just knives- no magic or anything. More ammunition than anything.
She can wield one in each hand in hand-to-hand combat, but her throw is better with her right. So she only throws one knife at a time. It takes her two seconds or so to retrieve a new knife from her cloak after she throws one, leaving her with just the handheld knife in her left hand for that duration. Usually she'll use this time to close distance in order to strike hand-to-hand or flee if she needs to.
If you can throw your knives AND slit people's throats with them, that's variable. Change the price to 600 OM, please.
Quote:Scythe [300 OM, Requires Telekinesis (Ranged, Ranged Materialize, Remote Control)]
Because throwing swords is so last Tuesday.
Elly quite literally uses her Scythe as a boomerang in function. Throws it (her range is pretty good considering what the hell it is she's throwing- about 25 feet) in the general direction of an opponent, and pulls it back to herself using Telekinesis. She seems very practiced at it, and rarely messes up the catching phase even if she must drop everything to focus on recalling the weapon- but the throw sure isn't very accurate. It's meant more to corral opponents into going a specific direction than hitting them itself. And it is pretty intimidating to see a four-foot bladed object thrown your way at nearly twenty miles an hour.
Notably her scythe is bent and unwieldy at close range, and cannot be used as a melee weapon. She's gonna have to throw it if she wants to use it to any good effect. The scythe itself is supernaturally sturdy and almost impossible to break without a lot of effort. (In a phrase, it shares her defense stat.) Destroying it would also kill her instantly as her soul is inside it, so y'know. Bit important it doesn't break completely.
Does it cause any fatigue whatsoever to pull the scythe back to her, and does this fatigue interfere much with her fighting ability? I'm asking because you're gonna need a better drawback than what you have already.[/spoiler]
@ Ebonywood Hellscythe:
[spoiler]
(09-06-2017, 07:45 AM)Ebonywood Hellscythe Wrote: (Blatantly copying, renaming, and then adapting an attack from the Neptunia games that I thought was cool.)
(Eb summons her scythe as part of her scythe move, that takes 5 seconds of concentration)
Shooting Stars (300) Requires: Ranged, Homing, Debuff, Ebonywood Hellscythe, Soul Strike
Holding her scythe with both hands, Ebony pulls it back over one side, then executes a big swing like it's a baseball bat. As usual, the scythe trails harmless purple flames behind it as it makes the motion. She holds the scythe so the point of the blade is pointing away from the direction she's swinging. Ebony must stand still to do this, and it takes about a second to pull the scythe back into position, and then about half that time again to actually swing. Once the swing is finished, the scythe blade splits into seven equal sized pieces and flies off the blade. As the blade was magical in nature, each piece folds in on itself until it's spherical. All of the projectiles glow, like bright white stars, and travel at the speed of an arrow (~150mph). All seven of these "shooting stars" zig zag quickly through the air towards her intended target. After travelling 100m (330 ft.), they disintegrate harmlessly. Ebony must be able to see and focus on her target for the period where she's swinging the scythe, and while there are multiple "stars" she can only choose one person (or object) to attack.
When travelling towards the target, the projectiles zig zag somewhat randomly through the air (always staying within about half a metre from an invisible central point), although they all head in the same rough direction of the target. Should the target move, the projectiles adjust their path, seemingly making sharp turns instantly. However, while each "star" can turn incredibly quickly, it does so with a slight delay, as if it has a small reaction time. This means that it's able to evade stationary obstructions fairly well as it heads towards Ebony's opponent, but for all of them to hit a skilled or fast target is unlikely - yet the somewhat random scattering makes it very hard to avoid all of them. The exact delay is such that when within 1.5m of the target, they are unable to zig-zag and turn in time to follow his or her movements. Should one of the "stars" miss the target (go within 1m/3ft and not hit them), they will carry on moving in a straight line until they disintegrate naturally. Each of the projectiles does weak damage by themselves, but together they're a fair fighting force.
Alternatively, if Soul Strike is active, the projectiles instead do "non-lethal" damage (as also described in the Soul Strike move). This means that the opponent feels a somewhat nullified pain from each impact of the "stars", but takes no actual damage. Instead, it affects their body as if they had taken damage in that area. That is to say, taking a lot of hits in the arm would eventually limit their arm's movements similarly to getting hit in the arm usually. However, the impact of this is never going to be quite as large as taking a normal hit. It's comparable to getting more tired. Notably, targets with survival aren't immune from this effect. The "non-lethal" damage can be healed by any move or item that normally heals or removes fatigue, otherwise, it simply remains until the target takes a short rest. Should Ebony a fight mostly using this form of "damage", it's likely the opponent would pass out, even if they don't actually have many physical wounds.
After using this, however, the staff of the scythe disintegrates into harmless flaky purple fragments and flames over the following few seconds after the blade was lost. When her scythe blade is lost, and when it's disintegrating, Ebony feels a steady loss of energy, making this attack fairly tiring in general. It is therefore unconventional to use repetitively. Ebony needs to have the scythe fully summoned to use this move, so to use it again she needs to resummon her scythe (this will take 5 seconds and is done usually, as described in the Ebonywood Hellscythe move). The steady loss of energy disrupts Ebony somewhat, so all moves and powers that require a significant amount of concentration, or have to be charged, cannot be used during these 3 seconds. This essentially means she has to wait at least 8 seconds minimum to get the scythe back after using this move.
Ebony may choose to make the "stars" appear as flaming dark purple orbs instead, this flames aren't hot and are just a cosmetic effect - they're only there to look cool. While she doesn't have to say anything while using this move, she may choose to. She could also choose to hold the scythe back longer before swinging for dramatic effect, but this has no impact on the move. Holding the scythe back doesn't require much concentration, although if Ebony takes medium damage while executing the swing she'll be unable to stay focused on her target, and thus the attack will fail. The attack will also fail if Ebony is unable to complete the swing of the scythe due to other reasons (perhaps if someone moves in and stops it). Should the attack fail, Ebony's scythe will stay summoned and undisintegrated - she will also suffer no fatigue (besides the effort taken to actually swing the scythe). This means that she could simply try to execute the move again after composing herself.
Okay, no! I'm not going to approve this move. This is just absurdly long-- almost 900 words for a 300 OM move isn't efficient, especially on a site like this. It shouldn't take more than thirty seconds to a minute for someone to determine just what, exactly, a move does, even a COMPLICATED move, and a move of this size would seriously stress out the people you write with. Surely you can simplify this somewhere and cut out all the fluff. Please, look at the Move Examples section of the rules if you need an idea of how long a 300 OM move is supposed to be.[/spoiler]
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