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Official Move Approval IV
(Blatantly copying, renaming, and then adapting an attack from the Neptunia games that I thought was cool.)

(Eb summons her scythe as part of her scythe move, that takes 5 seconds of concentration)

Shooting Stars (300) Requires: Ranged, Homing, Debuff, Ebonywood Hellscythe, Soul Strike

Holding her scythe with both hands, Ebony pulls it back over one side, then executes a big swing like it's a baseball bat. As usual, the scythe trails harmless purple flames behind it as it makes the motion. She holds the scythe so the point of the blade is pointing away from the direction she's swinging. Ebony must stand still to do this, and it takes about a second to pull the scythe back into position, and then about half that time again to actually swing. Once the swing is finished, the scythe blade splits into seven equal sized pieces and flies off the blade. As the blade was magical in nature, each piece folds in on itself until it's spherical. All of the projectiles glow, like bright white stars, and travel at the speed of an arrow (~150mph). All seven of these "shooting stars" zig zag quickly through the air towards her intended target. After travelling 100m (330 ft.), they disintegrate harmlessly. Ebony must be able to see and focus on her target for the period where she's swinging the scythe, and while there are multiple "stars" she can only choose one person (or object) to attack.

When travelling towards the target, the projectiles zig zag somewhat randomly through the air (always staying within about half a metre from an invisible central point), although they all head in the same rough direction of the target. Should the target move, the projectiles adjust their path, seemingly making sharp turns instantly. However, while each "star" can turn incredibly quickly, it does so with a slight delay, as if it has a small reaction time. This means that it's able to evade stationary obstructions fairly well as it heads towards Ebony's opponent, but for all of them to hit a skilled or fast target is unlikely - yet the somewhat random scattering makes it very hard to avoid all of them. The exact delay is such that when within 1.5m of the target, they are unable to zig-zag and turn in time to follow his or her movements. Should one of the "stars" miss the target (go within 1m/3ft and not hit them), they will carry on moving in a straight line until they disintegrate naturally. Each of the projectiles does weak damage by themselves, but together they're a fair fighting force.

Alternatively, if Soul Strike is active, the projectiles instead do "non-lethal" damage (as also described in the Soul Strike move). This means that the opponent feels a somewhat nullified pain from each impact of the "stars", but takes no actual damage. Instead, it affects their body as if they had taken damage in that area. That is to say, taking a lot of hits in the arm would eventually limit their arm's movements similarly to getting hit in the arm usually. However, the impact of this is never going to be quite as large as taking a normal hit. It's comparable to getting more tired. Notably, targets with survival aren't immune from this effect. The "non-lethal" damage can be healed by any move or item that normally heals or removes fatigue, otherwise, it simply remains until the target takes a short rest. Should Ebony a fight mostly using this form of "damage", it's likely the opponent would pass out, even if they don't actually have many physical wounds.

After using this, however, the staff of the scythe disintegrates into harmless flaky purple fragments and flames over the following few seconds after the blade was lost. When her scythe blade is lost, and when it's disintegrating, Ebony feels a steady loss of energy, making this attack fairly tiring in general. It is therefore unconventional to use repetitively. Ebony needs to have the scythe fully summoned to use this move, so to use it again she needs to resummon her scythe (this will take 5 seconds and is done usually, as described in the Ebonywood Hellscythe move). The steady loss of energy disrupts Ebony somewhat, so all moves and powers that require a significant amount of concentration, or have to be charged, cannot be used during these 3 seconds. This essentially means she has to wait at least 8 seconds minimum to get the scythe back after using this move.

Ebony may choose to make the "stars" appear as flaming dark purple orbs instead, this flames aren't hot and are just a cosmetic effect - they're only there to look cool. While she doesn't have to say anything while using this move, she may choose to. She could also choose to hold the scythe back longer before swinging for dramatic effect, but this has no impact on the move. Holding the scythe back doesn't require much concentration, although if Ebony takes medium damage while executing the swing she'll be unable to stay focused on her target, and thus the attack will fail. The attack will also fail if Ebony is unable to complete the swing of the scythe due to other reasons (perhaps if someone moves in and stops it). Should the attack fail, Ebony's scythe will stay summoned and undisintegrated - she will also suffer no fatigue (besides the effort taken to actually swing the scythe). This means that she could simply try to execute the move again after composing herself.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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