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Official Move Approval IV
Syn Sheron:
[spoiler]
Quote:Sword of Hardened Malice (600 OM, Requires Physical Strength, Integration)

Syn's personal sword, upon which he crafted from the malice within him, as well as some scales that have fallen off of him, which he keeps holstered around his back. The sword is 5 feet long and 1 foot wide, and while it is not as fast as his usual punches or quick swords, it is quite a bit more powerful than his punches, and can do more damage than his punches as a result. In addition, Syn Shenron can absorb nearby metals and rocks in order to extend the blade up to 12 feet, allowing him to extend his close range combat as well as increase it's strength a bit more, enough to be able to cut through bone with ease if Syn is in his Omega Shenron forms. This costs Syn Shenron a lot of concentration, and as such Syn cannot use other moves while using this variation, though he can still move and attack. It takes 5 seconds for Syn Shenron to extend the Sword of Hardened Malice, and lasts for 15 seconds before the metal and rocks start to fall off, and in addition if the sword is hit by someone with a higher ATK compared to Syn's DEF, the metal and rocks can be knocked out of the sword, causing it to shrink back to it's original length. This variation also costs Syn Shenron a bit of stamina to extend the blade, though he barely even loses stamina with the normal variation.

Approve-a-roni.[/spoiler]

13-Jzall:
[spoiler]
Quote:Powder shot 300 OM, requires ranged proficiency and area attack proficiency: a version of the powder grenade but different enough to be a new move, 13 loads a special pellet into his gun and when it fires it lightly dusts the opponent with the fire dust which is about half the amount of the grenades. The area it reaches is around 1.5 meters squared sideways and 3 meters forward in a cone shape. It is almost impossible to miss if the enemy is close enough and the amount that they are covered by, 1/4 the amount of a powder grenade to 1/2 of a powder grenade, will depend on how far away they are. It is reasonably silent and can normally be used to burn down a wooden wall or door, this will take between 30 seconds and a minute for the door to be weak enough to kick down. It won’t deal any damage but follows the rules for 13’s powder grenade (approved but not bought, http://omniverse-rpg.com/showthread.php?...id11441713). 13 will have to exchange the entire barrel of his gun if he wants to switch the type of bullet between normal and powder. When the vial of liquid metal (from 13's T1 super attack) is poured into a powder bullet the bullet is a bit weaker but also sends a lingering cloud dust through the air and a 15cm sphere (side to side) will appear whenever it hits something.

How much time does it take to switch barrels?

You should probably copy how the powder works from that link into this description. I wouldn't want to read two Move Descriptions to see what one Move does, you know? Especially since Moves are, as far as I understand, independent from each other.

And thus the last comment: I read your Super Move (I'm guessing it's the godbreaker ammo? Please label your Moves in your Roster) and I'm assuming it wasn't the bullet that was approved, but the shot; you can't use this bullet to sorta combo-chain with your other Moves in this way. If you want to have that dust cloud effect, you'd need to buy it as an alternate use for 600, and that alternate use would have to be weaker, I think.[/spoiler]

I checked these because they're responses to my comments. I might end up looking at you other folks tomorrow.
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Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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