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Official Move Approval IV
(My moves before were for an NPC I'm still working on (backstory stuff). These I plan to buy instantly once they're approved.)

Level 4, woop woop. T2 Attack Time. Enel suggested I get something like this (although without teleportation) back in DA, so I guess I should give credit to Omni-dude.



T2SA - Was that the Wind? (800) Requires: Burst Movement, Teleportation, Stealth, Suppression

Dane examines his targets briefly, channelling what mana he has and focusing it towards the movements he's about to make. His appearance flickers briefly, and suddenly cuts appear across the bodies of his opponents. Where they came from is unclear, although those with very quick reactions may spot a slight shimmer move past them. Each individual cut is highly accurate, yet often not particularly strong, but the multitude of wounds makes this attack incredibly powerful. Throughout this, Dane appears to still be standing still, in front of them - yet occasionally flickering. This lasts for about 5 seconds with around 5 new cuts appearing per second.

What the opponents cannot see, is that Dane is actually teleporting out of their sight near instantly, although those who see the initial flicker may suspect as much. The instant he teleports, he hides his body and blades with stealth, the rushes forwards as fast as he can striking key areas. After this, he teleports back to his previous position and pose and removes his invisibility. After waiting there for a split second, he repeats the process, again striking his opponents. These strikes are spread across any number of targets Dane chooses within 12ft of him. Dane may use either his Longsword, Shortsword, or both during this move. Since Dane is teleporting a lot, it's very tiring and likely to leave him out of breath, although he'll probably pretend he's totally fine and maybe maintain a smug facial expression if it hits successfully.

Fodder: Dane moves and strikes so fast that any blood from his opponents' bodies instantly slides off his blade, leaving it clean.



The next two are literally just "Dane teleports out of the way":



T1SD - Can't Touch Me: I (600) Requires: Teleportation

Seeing an attack coming he would much rather dodge than attempt to block, Dane teleports out of its range before it can land. Unlike teleporting usually, this teleport doesn't have to be charged or focused on. As a result, it is more tiring.

Very strong attacks (T2 or higher) have a slight distortion effect on the magical field. While this is a core spell, it's still influenced slightly. As a result, the teleport is slowed and Dane is likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to dodge at all.



T2SD - Can't Touch Me: II (800) Requires: Teleportation

Seeing an attack coming he would much rather dodge than attempt to block, Dane teleports out of its range before it can land. Unlike teleporting usually, this teleport doesn't have to be charged or focused on. That said, noticing the opponents attack appears to be very strong, he expends more magic than he would typically need to in an attempt to hasten the dodge. As a result, it is more tiring than 'Can't Touch Me: I'.

Dane can also bring up to two others (one per arm) with him providing that they're within arms reach and he can grab them quickly enough prior to teleporting. He needs to be touching them for them to come with him.

While this spell is overcharged the magic in an attempt to avoid being impacted by any magical field distortions, some incredibly strong attacks (T3 or higher) will have an effect that's so large, it's unavoidable. As a result, the teleport is slowed and Dane is likely to still be somewhat damaged by the attack, although less so than if he didn't attempt to dodge at all.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

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