The following warnings occurred:
Warning [2] Undefined array key "suspendposting" - Line: 1231 - File: showthread.php PHP 8.3.31 (Linux)
File Line Function
/inc/class_error.php 153 errorHandler->error
/showthread.php 1231 errorHandler->error_callback




Thread Rating:
  • 6 Vote(s) - 4.33 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Official Move Approval IV
(09-03-2017, 01:39 PM)The Vision Wrote: @Marcus Wright:
[spoiler]
(08-28-2017, 02:44 PM)Marcus Wright Wrote: For my new NPC Prime as well: 

(300 OM)Requires: Physical Proficiency, Ranged Proficiency
.45 AMT Hardballer Longslide with laser sighting- This gun is based on the .45 ACP Colt M1911. This gun can hold 7 box magazines. The 10.5 length, the 7 inch barrel contains a wide target style trigger with adjustable trigger stop. Included with the gun is laser sighting that can aim at enemies.

[Image: 400px-ED_45.jpg]

[Image: 350px-Model15a.jpg]

(300 OM)Requires: Physical Proficiency, Ranged Proficiency

Smith & Wesson Model 15
- This gun was commonly used by police early 1950s to 1980's. This gun can hold 4 bullets in its gun.

Weight: 2.13 lbs (0.96 kg)
Length: 9.13 in (23.2 cm) (4 in barrel)

(300 OM)Requires: Physical Proficiency, Ranged Proficiency

[Image: 450px-Uzi.jpg]
IMI Uzi

Type: Submachine Gun
Calibers: 9x19mm
Weight: 7.72 lbs (3.5 kg)
Length: 18.5 in (47 cm) (Stock Collapsed), 
Barrel length: 10.2 in (26 cm)
Capacity: 20, 25, 32, 40, 50 (9x19mm)
Fire Modes: Safe/Semi-Auto/Full-Auto

(300 OM)Franchi SPAS-12(300 OM)Requires: Physical Proficiency, Ranged Proficiency
[Image: 600px-SPAS12.jpg]
Type: Shotgun
Caliber(s): 12 gauge
Weight: 9.7 lbs (4.4 kg)
Length: 41 in (104.1 cm)
Barrel length(s): 22 in (54.6 cm)
Capacity: 5, 6, or 8-round tube magazine +1 chambered
Fire Modes: Pump-Action, Semi-Auto
I'm pretty sure your NPC got denied but hey what the hell. For all of these, I'm gonna need range, damage, accuracy, reload time, much more than the other gun specs. Especially me. I have no idea what a 12-gauge shotgun means. Also, why would these need Physical? Are you planning on using it as melee? Are they super heavy guns?[/spoiler]

@13-Jzall:
[spoiler]
(08-29-2017, 11:19 PM)13-Jzall Wrote: Powder shot 300 OM, requires ranged proficiency and area attack proficiency: a version of the powder grenade but different enough to be a new move, 13 loads a special pellet into his gun and when it fires it lightly dusts the opponent with the fire dust which is about half the amount of the grenades. The area it reaches is around 1.5 meters squared sideways and 3 meters forward. It is almost impossible to miss if the enemy is close enough and the amount that they are covered by, 1/4 the amount of a powder grenade to 1/2 of a powder grenade, will depend on how far away they are. It is reasonably silent and can normally be used to burn down a wooden wall or door. 13 will have to exchange the entire barrel of his gun if he wants to switch the type of bullet between normal and powder. When the vial of liquid metal is poured into a powder bullet the bullet is a bit weaker but also sends a lingering cloud dust through the air and a 15cm sphere (side to side) will appear whenever it hits something.
Is the area a cube, a cone? How much damage does it do? How long does it take to change barrels? How long does it take to burn down the door? Also please rephrase the last sentence because I'm not too sure what that says. (Liquid metal??? Is this an alternate use of the bullet??? Sphere of what??? What does the dust do???)[/spoiler]

@All Might:
[spoiler]
(08-29-2017, 11:49 PM)All Might Wrote: I'd like to upgrade one of my moves into a Super-Utility. If that isn't something we can do, then I'd like to simply purchase the Super-Utility. 

Original: 
Quote:PASSING ON ONE FOR ALL - 300 OM - Buff Proficiency, Burst Movement, Master Super Jump

All Might gives an ally some of his DNA, usually a plucked hair, but drinking blood would also work, with intent to transfer his power to them. 

As opposed to My Hero Academia, the effect here is both immediate, and temporary. For about a minute after taking in All Might's DNA (usually in the form of a plucked hair), the intended recipient will gain some of All Might's powers, specifically, temporary stat increase of 1 in ATK and SPD, as well as temporary use of Burst Movement and Master Super Jump. (This does not give the recipient Super Speed however, as they aren't experienced at handling the power)

The consequence of this is that during that minute, All Might temporarily loses 1 point of SPD and ATK stats. In addition he will also be unable to use Master Super Jump, Super Speed, or Burst Movement for the duration of that minute. 

Once his powers and stats have returned at the end of the minute, for approximately an hour afterwards he will be exhausted and in pain, which will hamper his ability to fight.

New: 

Tier One Super Utility: PASSING ON ONE FOR ALL - 600 OM - Buff Proficiency

All Might gives an ally some of his DNA to eat, with intent to transfer his power to them. This takes the form of him plucking a hair from his head, and giving it to them to eat. Upon consuming the hair, his ally gains +2 ATK and +2 SPD. The power however lasts only for a minute or so (One post).
Approved! You can either upgrade the existing one for 300, but lose the non-Super version, or just buy the Super Move for 600 and keep both versions.[/spoiler]

@Syn Sheron:
[spoiler]
(09-03-2017, 10:58 AM)Syn Shenron Wrote: (I'm going to be earning the last 100 OM needed for Syn for this Move by doing a post while waiting for the approval of this Move, BTW)

Sword of Hardened Malice (600 OM, Requires Physical Strength, Integration)

Syn's personal sword, upon which he crafted from the malice within him, as well as some scales that have fallen off of him, which he keeps holstered around his back. The sword is 5 feet long and 1 foot wide, and while it is not as fast as his usual punches or quick swords, it is quite a bit more powerful than his punches, and can do more damage than his punches as a result. In addition, Syn Shenron can absorb nearby metals and rocks in order to extend the blade up to 12 feet, allowing him to extend his close range combat as well as increase it's strength a bit more. This costs Syn Shenron a lot of concentration, and as such Syn cannot use other moves while using this variation, though he can still move and attack. It takes 5 seconds for Syn Shenron to extend the Sword of Hardened Malice, and lasts for 15 seconds before the metal and rocks start to fall off. This variation also costs Syn Shenron a bit of stamina to extend the blade, though he barely even loses stamina with the normal variation.
Twelve-feet sword holy Huh? Oh, yes. Right.

Can the metal and rocks be broken off? Also, this may just be me being annoying, but I'd like to see how much more damage.
[/spoiler]

Sword of Hardened Malice (600 OM, Requires Physical Strength, Integration)

Syn's personal sword, upon which he crafted from the malice within him, as well as some scales that have fallen off of him, which he keeps holstered around his back. The sword is 5 feet long and 1 foot wide, and while it is not as fast as his usual punches or quick swords, it is quite a bit more powerful than his punches, and can do more damage than his punches as a result. In addition, Syn Shenron can absorb nearby metals and rocks in order to extend the blade up to 12 feet, allowing him to extend his close range combat as well as increase it's strength a bit more, enough to be able to cut through bone with ease if Syn is in his Omega Shenron forms. This costs Syn Shenron a lot of concentration, and as such Syn cannot use other moves while using this variation, though he can still move and attack. It takes 5 seconds for Syn Shenron to extend the Sword of Hardened Malice, and lasts for 15 seconds before the metal and rocks start to fall off, and in addition if the sword is hit by someone with a higher ATK compared to Syn's DEF, the metal and rocks can be knocked out of the sword, causing it to shrink back to it's original length. This variation also costs Syn Shenron a bit of stamina to extend the blade, though he barely even loses stamina with the normal variation.


Messages In This Thread
Official Move Approval IV - by Omni - 07-13-2015, 02:17 PM
Official Move Approval IV - by Omni - 08-30-2015, 06:24 PM
Moves PSA - by Omni - 10-30-2015, 05:59 PM

Forum Jump:


Users browsing this thread: 3 Guest(s)