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XCOM 2 SQUAAAAAADD
#26
Warning: May contain spoilers. Although admittedly this mission is mostly in the trailer.

Mission 3: Operation Lost and Abandoned
[spoiler]
We've got to make contact with two resistance groups. Sadly, they both hate each other. In an effort to get them to work together, we're sending some soldiers to meet up with a representative from each and bring them to neutral ground.

Clownpiece and Summer are sent to meet up with Elena "Outrider" Dragunova [story character, sort of - I reckon I'll keep them], a Reaper. Their part of the mission goes flawlessly despite having to travel through a city infested with The Lost (basically zombies). Summer kills about 10 overall in this section, never missing a shot. Clownpiece got about 8. The pair worked together so well that Dragunova didn't need to break out of concealment.

Enel (armed with Alex's weapon - the one with the stock, and a flashbang instead of a normal grenade) and Victor (who gets expanded magazines so has more ammo in his big gun) are sent to meet up with Pratal Mox [story character, sort of - I reckon I'll keep them], a Skirmisher. However, after travelling a short distance to the meetup point, they run into a small group of alien soldiers. The squad kills them easily, however upon moving further they notice the way to the rendezvous is blocked by almost a full alien army, these aliens intending to kill the lost. Mox, seeing this, fires a calculated shot resulting in a big gas tank exploding and killing a lot of aliens as well as blocking them off from us [scripted cutsceen]. Annoyingly, the noise caused a lot of Lost to start swarming the area, forcing the squad to try and hold their position while Central worked to find an alternative route. It was close, but no one got hurt. 

After a bit of arguing, and the appearance of a common foe - an Assassin - Mox and Elena agree to work together [scripted cutscene]. The Assassin alien thing fades back into the shadows, then comes back in out of nowhere, slices Victor across the almost killing him, then runs away hiding under the bridge. Clownpiece and Mox jump down, and start firing from a flanking position. Enel helps Victor to his feet then jumps down and throws his flashbang. Summer jumps down, takes a shot, it's a crit. From this the Assassin flees, teleporting away before Elena can get a shot in. However, they set off some strange frequency that lures in all The Lost from across the whole city. More and more and more start swarming in from all directions. Elena takes some shots (still at the top of the bridge) before running to catch up with the group. Movement is slow, and Victor is still wounded, but it's the best we can do. It's hard to run quickly when you're also trying to make sure a running swarm of zombies don't get near you. Especially when they're in all directions. Luckily, they're pretty weak [the action points for any killing shot are refunded] but there are a lot of them.

A large swarm pushes through the middle of the group, leaving Clownpiece physically separated. Clownpiece has to run the other way, around the side, to avoid the zombies. She climbs up a ladder to the (luckily empty) top floor of a building and keeps shooting everything chasing her. Everyone else makes it to the evac point while she's doing this. But I refuse to leave anyone behind. So, Summer and Elena move out and fight their way back to get shots to try and free her up so she can run back. Clownpiece moves inside the building and throws a grenade behind her to destroy the ladder so the zombies can't chase her further, and jumps down on the other side, running through the gaps created and just making it to the evac.

Because the Assassin is broken af, they reteleport in (or maybe they were already there and just invisible, idk) and grab Mox from behind, capturing him [scripted]. Everyone else makes it out alive. Sadly, there isn't the option to take any mission photos.

Elena "Outrider" Dragunova is promoted to the rank of Corporal. She can now make lots of stuff explode while staying hidden, which is cool.
Enel is promoted to the rank of Corporal. His drone can now zap people. He is also very shaken, so needs some time to rest otherwise he can't operate at full effectiveness.
Victor Wolfe promoted to the rank of Corporal. He can now shred armour with his big gun. He's wounded for 46 days though.
Summer Murdoch is promoted to Sharpshooter (unsurprising because of his somewhat amazing hitrate - hitting 8 65-67% shots in a row is like a 2 to 3% chance, ish).
"Hellfairy" Clownpiece is promoted to Ranger.
[/spoiler]
Photo of everyone (taken generally, not as a mission photo):
[spoiler]
[Image: Nn15mOV.png]
[/spoiler]



Next time...

Alex, Jeff, Guu, and Dragunova work together to try and defend a civilian at a resistance centre.

Also, my Guerilla Warfare Facility is almost built, so soon I'll be able to choose what classes to promote people to, instead of them being allocated randomly.


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XCOM 2 SQUAAAAAADD - by Dane Regan - 07-18-2017, 02:19 PM

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