08-29-2017, 07:58 PM
Warning: I'll put anything related to the War of the Chosen DLC in spoilers besides general repeatable mission outlines. Story mission stuff and new enemies will be spoilered though. That said, I'm not going to do that for anything in the base game. So if you want what happens in XCOM 2 to be a surprise to you, and you haven't got round to getting/playing it, I would avoid this thread.
I changed my mind and decided to start the game on Legend Ironman (hardest difficulty + no reverting to previous saves), so this'll probably be pretty fatal. I mean, this is already my second attempt at the campaign (I talked about my first a bit in chat, suffered a few team wipes so figured I'd start over because at that point I'd basically lost the game). Also, most mods I'm using are working well with the DLC (they're all cosmetic) besides some of the fancy helmets.
Mission 1: Operation Gatecrasher
Starting out on Mission 1, we have Dawn, Guu, Alex, and Jeff.
The mission mostly goes smoothly. Just, "kill some aliens and blow up a thing" type of thing. Dawn and Guu get set up on a building while Alex and Jeff head in, hiding behind some higher cover and waiting for the moment to strike. Alex throws a grenade dealing good damage to the three alien soldiers in the first group, Guu shoots but misses. Dawn and Jeff both shoot and kill their two targets. Guu's target runs away into the distance, quickly getting out of range.
Alex starts advancing, sees a big group of aliens, decides "nah" and runs back next to Jeff. Guu, Dawn, and Jeff mow down the aliens chasing Alex. Alex gets a kill. The following firefight is mostly an exchange of bullets - the squad being in superior cover and using some grenades to destroy the aliens' cover. The aliens do get a lucky shot on both Guu and Jeff, but there were no fatal wounds. So a pretty good first mission.
Mission photo (I think the dead aliens add to it quite well):
[spoiler]
![[Image: J6KnfYb.png]](http://i.imgur.com/J6KnfYb.png)
[/spoiler]
Dawn gets promoted to Sharpshooter.
Guu gets promoted to Ranger (but is wounded for 17 days).
Jeff gets promoted to Grenadier (but is wounded for 10 days).
Alex gets promoted to Specialist.
Also, Alex and Jeff become best friends after spending most of the mission together and supporting each other.
[spoiler]
![[Image: IcTBiev.png]](http://i.imgur.com/IcTBiev.png)
[/spoiler]
Mission 2:
Again, the squad has to blow up a thing. This time I'm bringing Enel, Victor Wolfe, Dawn, and Alex. Victor gets a flashbang, Alex gets a weapon stock (guaranteed damage of 1 if the main weapon shot misses).
8 turns.
We've got 8 turns to blow up a thing, because if we can succeed in doing so within the set time a chain reaction thing will happen and blow up more stuff. Basically.
Only problem is, it's stupid far away. But luckily we can increase the time we've got by blowing up other stuff along the way. Fun.
First group of enemies is ambushed near flawlessly, Dawn throwing a grenade and everyone else taking shots.
The second group stumbles across the squad while our soldiers were on overwatch, we finish off most of them quickly, but one gets a lucky shot on Dawn.
3 turns left. No more of the things to extend the time, but we're right outside the room with the thing we need to destroy inside. Seems easy enough.
Alex opens the door, everyone manages to kill one of the two grunts, and wound the other, with Dawn staying back, currently unable to get a good angle. The sectoid moved out of sight as soon as it saw us. From the darkness, it moves back into the squad's vision and mindcontrols Victor - Victor happened to be the guy with the flashbang. Flashbangs, when used on an enemy, can stop them mindcontrolling someone. Annoying. The wounded grunt also gets a lucky shot on Alex, but it wasn't lethal.
2 turns left.
Enel moves in and throws a grenade, destroying the sectiod's cover. Alex shoots the sectoid and gets a crit, reducing it to 1 hp. Dawn moves up out of her cover into the only place she had a clear shot. 76% hit chance with her pistol. She takes it. Boom! Headshot! Victor recovers from mind control and easily kills the last grunt.
1 turn left.
We place the bombs, take a photo, and leave.
[spoiler]
![[Image: q1EFD7Q.png]](http://i.imgur.com/q1EFD7Q.png)
[/spoiler]
Dawn is promoted to rank of Corporal, and becomes a hardscope pro. She's wounded for 15 days. She also develops a negative trait and becomes overly aggressive, meaning she will sometime take shots immediately instead of going on overwatch.
Enel is promoted to Specialist.
Victor is promoted to Grenadier.
Alex is promoted to the rank of Corporal, and can now use his drone to heal people. He's wounded for 12 days.d
We also get an engineer, which is great. Said engineer is Boris Johnson.
Next time...
We make contact with some other resistance groups. This is all fancy new stuff, so my next post will be in spoilers, probably. Or most of it will be. To see who's in currently in the barracks, see the now edited post near the top of the thread. As I said in the top posts, I can still add new people to the pool while the game is in progress, and you could crop up. So post here with the characters you want to add if you feel like sacrificing yourself killing aliens.
I changed my mind and decided to start the game on Legend Ironman (hardest difficulty + no reverting to previous saves), so this'll probably be pretty fatal. I mean, this is already my second attempt at the campaign (I talked about my first a bit in chat, suffered a few team wipes so figured I'd start over because at that point I'd basically lost the game). Also, most mods I'm using are working well with the DLC (they're all cosmetic) besides some of the fancy helmets.
Mission 1: Operation Gatecrasher
Starting out on Mission 1, we have Dawn, Guu, Alex, and Jeff.
The mission mostly goes smoothly. Just, "kill some aliens and blow up a thing" type of thing. Dawn and Guu get set up on a building while Alex and Jeff head in, hiding behind some higher cover and waiting for the moment to strike. Alex throws a grenade dealing good damage to the three alien soldiers in the first group, Guu shoots but misses. Dawn and Jeff both shoot and kill their two targets. Guu's target runs away into the distance, quickly getting out of range.
Alex starts advancing, sees a big group of aliens, decides "nah" and runs back next to Jeff. Guu, Dawn, and Jeff mow down the aliens chasing Alex. Alex gets a kill. The following firefight is mostly an exchange of bullets - the squad being in superior cover and using some grenades to destroy the aliens' cover. The aliens do get a lucky shot on both Guu and Jeff, but there were no fatal wounds. So a pretty good first mission.
Mission photo (I think the dead aliens add to it quite well):
[spoiler]
![[Image: J6KnfYb.png]](http://i.imgur.com/J6KnfYb.png)
[/spoiler]
Dawn gets promoted to Sharpshooter.
Guu gets promoted to Ranger (but is wounded for 17 days).
Jeff gets promoted to Grenadier (but is wounded for 10 days).
Alex gets promoted to Specialist.
Also, Alex and Jeff become best friends after spending most of the mission together and supporting each other.
[spoiler]
![[Image: IcTBiev.png]](http://i.imgur.com/IcTBiev.png)
[/spoiler]
Mission 2:
Again, the squad has to blow up a thing. This time I'm bringing Enel, Victor Wolfe, Dawn, and Alex. Victor gets a flashbang, Alex gets a weapon stock (guaranteed damage of 1 if the main weapon shot misses).
8 turns.
We've got 8 turns to blow up a thing, because if we can succeed in doing so within the set time a chain reaction thing will happen and blow up more stuff. Basically.
Only problem is, it's stupid far away. But luckily we can increase the time we've got by blowing up other stuff along the way. Fun.
First group of enemies is ambushed near flawlessly, Dawn throwing a grenade and everyone else taking shots.
The second group stumbles across the squad while our soldiers were on overwatch, we finish off most of them quickly, but one gets a lucky shot on Dawn.
3 turns left. No more of the things to extend the time, but we're right outside the room with the thing we need to destroy inside. Seems easy enough.
Alex opens the door, everyone manages to kill one of the two grunts, and wound the other, with Dawn staying back, currently unable to get a good angle. The sectoid moved out of sight as soon as it saw us. From the darkness, it moves back into the squad's vision and mindcontrols Victor - Victor happened to be the guy with the flashbang. Flashbangs, when used on an enemy, can stop them mindcontrolling someone. Annoying. The wounded grunt also gets a lucky shot on Alex, but it wasn't lethal.
2 turns left.
Enel moves in and throws a grenade, destroying the sectiod's cover. Alex shoots the sectoid and gets a crit, reducing it to 1 hp. Dawn moves up out of her cover into the only place she had a clear shot. 76% hit chance with her pistol. She takes it. Boom! Headshot! Victor recovers from mind control and easily kills the last grunt.
1 turn left.
We place the bombs, take a photo, and leave.
[spoiler]
![[Image: q1EFD7Q.png]](http://i.imgur.com/q1EFD7Q.png)
[/spoiler]
Dawn is promoted to rank of Corporal, and becomes a hardscope pro. She's wounded for 15 days. She also develops a negative trait and becomes overly aggressive, meaning she will sometime take shots immediately instead of going on overwatch.
Enel is promoted to Specialist.
Victor is promoted to Grenadier.
Alex is promoted to the rank of Corporal, and can now use his drone to heal people. He's wounded for 12 days.d
We also get an engineer, which is great. Said engineer is Boris Johnson.
Next time...
We make contact with some other resistance groups. This is all fancy new stuff, so my next post will be in spoilers, probably. Or most of it will be. To see who's in currently in the barracks, see the now edited post near the top of the thread. As I said in the top posts, I can still add new people to the pool while the game is in progress, and you could crop up. So post here with the characters you want to add if you feel like sacrificing yourself killing aliens.

